[PDF] Blue lacuna: Lessons learned writing the world's longest interactive fiction
[PDF] from aaronareed.net
AA Reed - Electronic Literature Organization Archive & Innovate, 2010 - aaronareed.net
Abstract-Blue Lacuna is a new long form interactive fiction comprising nearly 400,000
words of prose and natural language source code. The longest work yet produced in the
Inform 7 language, it is also among the most substantial text-based story games in ...
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A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project
[PDF] from ucsc.edu
AA Reed, B Samuel, A Sullivan, R Grant... - Proceedings of the 7th ..., 2011 - aaai.org
Abstract Meaningful choice has often been identified as a key component in a player's
engagement with an interactive narrative, but branching stories require tremendous
amounts of hand-authored content, in amounts that increase exponentially rather than ...
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[PDF] SpyFeet: An Exercise RPG
[PDF] from ucsc.edu
AA Reed, B Samuel, A Sullivan... - Proceedings of the ..., 2011 - users.soe.ucsc.edu
ABSTRACT One compelling aspect of computer RPGs is the promise of player agency: the
ability to make significant and desired choices in a large, complex, and story-rich
environment. Giving players meaningful choice has traditionally required the creation of ...
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[BOOK] Creating Interactive Fiction with Inform 7
[PDF] from 69.164.213.154
A Reed... - 2011 - 69.164.213.154
... It is my fondest hope that this volume helps pass on the sparks of imagination they kindled.
Acknowledgments viii Page 10. Aaron A. Reed has worked as a travel writer, web monkey,
offensive T-shirt designer, graphic artist, filmmaker, and murder mystery producer. ...
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Playing with words: from intuition to evaluation of game dialogue interfaces
[PDF] from cmu.edu
S Sali, N Wardrip-Fruin, S Dow, M Mateas... - Proceedings of the Fifth ..., 2010 - dl.acm.org
Abstract Dialogue systems are central to role-playing games, adventure games, interactive
fictions, and some forms of interactive drama and cinema---but we have little empirical
evidence about how, or even whether, the design of dialogue system interfaces shapes ...
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[PDF] A WHISPER IN SHADOWNESS: THE ART AND SCIENCE OF BEING A NINJA
[PDF] from ucsc.edu
AA REED - 2011 - users.soe.ucsc.edu
Artworks that demand participation from their audiences were a growing concern of artists
and theorists throughout the twentieth century, and are becoming the dominant medium of
the twenty-first century [2]. The question of whether video games count as artworks can ...
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[PDF] Towards a Thesis Proposal: Paper One
[PDF] from aaronareed.net
AA Reed - 2010 - aaronareed.net
The domain of my art practice is the interactive story. While this is a troubled term, I feel it
most simply explains the distinction between what I do and what the author of traditional
narrative does. Aarseth's term ergodic fiction (stories which require non-trivial effort to ...
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[PDF] Thesis Prospectus Spring 2010 Draft
[PDF] from aaronareed.net
AA Reed - 2010 - aaronareed.net
Page 1. Thesis Prospectus Spring 2010 Draft Aaron A. Reed aaareed@ucsc.edu June 14, 2010 ...
Transcripts. 2005. Reed, Aaron A. "Blue Lacuna: Lessons Learned Writing the World's Longest
Interactive Fiction." Electronic Literature Organization: Archive and Innovate. 2010. ...
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[PDF] A Sequence of Possibilities
[PDF] from ucsc.edu
AA Reed - 2011 - games.soe.ucsc.edu
ABSTRACT The rise of the interactive story over the past few decades has presented
theorists and authors with a number of significant conceptual challenges, among the most
foundational of which is the question of how to produce compelling experiences with ...
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[PDF] Creating "maybe make some change"
[PDF] from ucsc.edu
AA Reed - games.soe.ucsc.edu
This format is to be used for submissions that are published in the conference proceedings.
We wish to give this volume a consistent, high-quality appearance. We therefore ask that
authors follow some simple guidelines. In essence, you should format your paper exactly ...
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[CITATION] Reade record
Reade Society for Historic-Genealogical ... - 1908 - Reade Historical and Genealogical ...
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[PDF] Editorial process and the idea of genre in electronic literature in the Electronic literature collection, volume 1
[PDF] from elmcip.net
S Rettberg - Siegener Periodicum zur internationalen empirischen ..., 2010 - elmcip.net
... Jon Ingold's "All Roads" tells a story of an execution in Venice from multiple perspective, while
Aaron A. Reed's "Whom the Telling Changed" is a retelling of the epic of Gilgamesh in which
the interac- tor's goal is to persuade a crowd of people toward his or her viewpoint on ...
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[PDF] 10 Years of IF: 1994-2004
[PDF] from russotto.net
D Stevens - IF Theory Reader - ifmirror.russotto.net
... or on bizarre occurrences in traditional settings, than on bringing characters to life.(At the very
least, the rise in "realistic" high-quality IF that eschews both fantastic settings and strange/mystical
events-- Varicella, Common Ground, Exhibition, Gourmet (Aaron A. Reed and Chad ...
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SHUTDOWN/RETROVIVAL
AA Reed - Fantasy & Science Fiction, 2003 - elibrary.ru
... ?????????? ? ??????????. ???????? ??????????, SHUTDOWN/RETROVIVAL. ??????,
Aaron A Reed. ??????, Fantasy & Science Fiction. ????????????, Spilogale, Inc. ??? ???????,
2003, ISSN, 1095-8258. ???, 104, ?? ???? 2009, -. ?????, 3, ???. ? ????, 0. ...
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[PDF] Becoming Symborg: doença, performance e escrita confessional em literatura eletrônica
[PDF] from ufpe.br
E Ferreira - ufpe.br
... arrojadas, incluindo uma seleção de ficção interativa impressa de autores como John
Ingold (All roads), Aaron A. Reed (Whom the telling changed) e Emily Short (Galatea),
fornecendo os links para download dos textos. A coletânea também ...
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[BOOK] William Blake, 1757-1827
[HTML] from uv.es
W Blake... - 1947 - uvpress.blogs.uv.es
Universitat de València PRESS - UVPress - weblog for research uses.
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[HTML] ¿ Es o no es 'Cardenio'de Shakespeare?
[HTML] from uv.es
J SAMPEDRO - uvpress.blogs.uv.es
Universitat de València PRESS - UVPress - weblog for research uses.
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