Chatbots & SecondLife

See also: Chatbots & SecondLife | SecondLife & Augmented Reality Videos | SecondLife & Kinect Videos | SecondLife & SpaceNavigator Videos | SecondLife & Virtusphere Videos | SecondLife Chatbot Videos | Second Life Travel Guide | Vivox & SecondLife



Second Life in Healthcare Education: Virtual Environment's Potential to Improve Patient Safety
[PDF] from kmel-journal.orgA Lee... - Knowledge Management & E-Learning: An ..., 2011 - kmel-journal.org
... Many of these chatbots use open source programming language that uses pattern matching and
templates to interpret the input and to ... would also have a lot of preprogrammed response such
as its favorite color and when I told the chatbot that it is a ... Second life and education. ... 
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Personal Healthcare Assistant/Companion in Virtual World
SKSEA James... - 2009 - aaai.org
... incorporating the NVBG in Second Life. Figure 1 shows the integration of NVBG with chat in
Second Life. Figure 1. Avatar's behavior generation process in Second Life. Chatbot as Virtual
Companion A chatbot is an agent that simulates intelligent conversation with a human. ... 
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[PDF] Assessing students in Second Life-some options
[PDF] from ascilite.org.auG Crisp, M Hillier... - Ascilite, 2010 - ascilite.org.au
... The choices that the student makes through their avatar can be archived in Second Life for use
in ... We have also examined the use of chat bots (http://www.pandorabots.com/botmaster/en/home )
and ... set of defined responses to be stored within an XML file for the chat bot prim in ... 
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Deploying embodied AI into virtual worlds
DJH Burden - Knowledge-Based Systems, 2009 - Elsevier
... Web based chatbots have typically had limited ways in which to express emotion. ... Whilst the
development of the chatbot/robotar engine itself will remain an area of commercial R&D, we
believe that there is considerable scope to undertake academic research ... [29] Second Life. ... 
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Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds
[PDF] from converj.comS Slater... - Games and Virtual Worlds for Serious ..., 2009 - ieeexplore.ieee.org
... V. COMPUTER CONTROLLED AVATARS (ROBOTARS) A growing area of interest in virtual
worlds such as Second Life is the ... avatar, and control it externally with some type of automated
intelligent software - such as a chatbot programme to ... Figure 3. Halo an evolving chat-bot ... 
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A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
[PDF] from u-tokyo.ac.jpH Dohi... - Online Communities and Social Computing, 2009 - Springer
... Daden Ltd. has long experience of chatbots and applies it within the Second Life [1]. We
have developed a prototype of a life-like agent interface system with Second Life avatars. ...
88-94 (2004) 10. Second Life official site, http://secondlife.com 11. ... 
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A pilot study: The evaluation of Malaysian virtual folktales in second life
MZ Masmuzidin, J Jiang... - Procedia-Social and Behavioral ..., 2011 - Elsevier
... There were five tasks that had to be accomplished by each of the participants: 1) navigation in
Second Life, 2) interaction with the folktales, 3) watching streaming video and learning history,
4) interaction with a chat bot called Penglipur Lara and, 5) take quizzes. ... 
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Conversational agents in virtual worlds: Bridging disciplines
G Veletsianos, R Heller... - British Journal of ..., 2010 - Wiley Online Library
... is the fact that references to animated pedagogical agents, conversational agents, chat bots,
conversational avatars ... an existing conversational agent into a virtual setting such as Second
Life, as long as ... such as the Pandorabots.com Client Kit, or SAN Chat Bot (Second Life is a ... 
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[BOOK] Getting Started with Second Life
[PDF] from rsc-northwest.ac.ukM Savin-Baden, C Tombs, D White, T Poulton... - 2009 - rsc-northwest.ac.uk
... Two of the most comprehensive, which represent good places to start, are the Second Life Support
Centre (http://support.secondlife.com), which offers an extensive knowledge base of common
questions and solutions, and the Second Life wiki (http://wiki.secondlife.com) which ... 
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[PDF] Emotional Agents as Software Interfaces
[PDF] from emotion-in-hci.netSSRMK Buckley - Emotion in HCI-Designing for People, 2010 - emotion-in-hci.net
... 7 http://secondlife. com/ 8 http://www. daden. co. uk Peter et al.(2008). Workshop Proceedings
Emotion in HCI-Designing for People. ISBN 978-3-8396-0089-4. 42 Page 46. Figure 3-Chat
Bot in Second Life These chat bots vary in complexity but are capable of answering ... 
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[PDF] PREVIEW: Problem-Based
[PDF] from ys.beD LEARNING - THE NETWORK, 2009 - the-networktufh.ys.be
... The chat bots, which are built around a mark-up language called AIML, take on roles within the
scenarios such as a region- al manager, and ... The workshop featured a range of real world and
virtual sessions and was streamed into Second Life throughout the day ... uk 1 secondlife. ... 
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Supporting reflection in an immersive 3D learning environment based on role-play
N Malzahn, H Buhmes, S Ziebarth... - Sustaining TEL: From ..., 2010 - Springer
... The 3D environment is based on the open-source Second Life clone OpenSimulator3 (OpenSim). ...
with Eliza-like [4] chat-bots such as ALICE5. Recent studies show that chat-bots provide feasible ...
9(1), 36-45 (1966) 5. Kerly, A., Hall, P., Bull, S.: Bringing chatbots into education ... 
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[PDF] WHAT WOULD GOFFMAN THINK ABOUT FURRIES?: PERSONA ADOPTION AND IDENTITY MASKING IN BLOGS AND SECOND LIFE
[PDF] from shef.ac.ukL BULLINGHAM - 2010 - dagda.shef.ac.uk
... less widespread, and because of the absence of social pressure when
compared with Second Life, it may be concluded that less persona adoption
occurs in blogging. The ... 34 2.10.1 Chatbots ..... 34 ... 
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Design and Implementation of a Virtual Salesclerk
[PDF] from tu-clausthal.deC Mumme, N Pinkwart... - Intelligent Virtual Agents, 2009 - Springer
... Typically, chatbots do not support actions like movements and non-verbal communication which
are essential ... of thumb, a close-to-reality representation (such as offered by a Second Life based
environment ... Evaluating user inputs is the most challenging task of a chatbot engine. ... 
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Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World
M Savin-Baden - Learning in the Synergy of Multiple Disciplines, 2009 - Springer
... videos, and avatar-driven scenarios using artificially intelli- gent SL avatars, otherwise known
as chat bots. ... The students then interact with the councillor a chatbot) and discuss his concerns ...
The students are required to interact with a 'chat bot' to distinguish what their next actions ... 
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Online tools for language teaching
[PDF] from usq.edu.auJB Son - TESL-EJ, 2011 - eprints.usq.edu.au
... Chatbot Verbot http://www.verbots.com/ Chatbot MyBB http://www.mybboard.net/ Forum ... 3D
application server ActiveWorlds http://www.activeworlds.com/ 3D virtual world Second Life
http://secondlife.com/ 3D virtual world Ustream http://www.ustream.tv/ Live broadcast Page 5. ... 
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[PDF] Design and Implementation of a 3D Multi-User Virtual World for Language Learning
[PDF] from ifets.infoMB Ibáñez, JJ García, S Galán, D Maroto... - Supporting ..., 2011 - ifets.info
... 2 David is asking a female chatbot for an address. ... "Although I understood the dialogues, I would
like to have a block of notes." "It was fun to chat with the actors (chatbots)." "Are you sure that ...
Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle. ... 
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MUVE, the Future of e-Learning: Building a Virtual Learning World
AG Laws, HL Forsyth... - Developments in eSystems ..., 2009 - ieeexplore.ieee.org
... In this way, shortcomings in responses can be corrected, allowing a growing "expertise" to emerge
in the chat bot. IV. ... [5] Linden Labs. (2009, July) Virtual Worlds, Avatars, 3D Chat, on-line meetings -
Second Life Offical Site. [Online]. http://secondlife.com/ [6] Linden Labs. ... 
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Using Problem-Based Learning within 3D Virtual Worlds
V Parson... - ... in Higher Education, Volume 4), Emerald ..., 2011 - emeraldinsight.com
... These scenarios entail students interacting with an intelligent avatar or chatbot. ... Typically the
chatbots act out the story in front of the students who are faced with making decisions ... of the most
common tasks you will need to get the most out of your Second Life experience (http ... 
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Constructing a 3D virtual world for foreign language learning based on open source freeware
HJ Chen... - ... Technologies. Educational Games and Virtual Reality/ ..., 2011 - Springer
... First released in 2007, OpenSim can be used to simulate virtual environments similar to Second
Life, and is getting ... pictures that can be put into the screen for presentation (Figure 3). -
Non-player character: Chat bots that can ... Game-like tests: Vocabulary hunt and NPC chatbot. ... 
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Knowledge sharing in dynamic virtual enterprises: a socio-technological perspective
P Liu, B Raahemi... - Knowledge-Based Systems, 2010 - Elsevier
... Burden (2009) explored the challenges of deploying an embodied AI in a virtual world and how
the Turing Test relates to robotars in virtual worlds. He developed a technical architecture for
deploying chatbot driven avatars within the Second Life virtual world. ... 
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A Dialogue System for Conversational NPCs
T Klüwer, P Adolphs, F Xu... - Proceedings of the Paralinguistic ..., 2011 - Springer
... In virtual worlds of multi-user online games such as World of Warcraft and so- cial platforms such
as Second Life Non-Player Characters ... nearly 600.000 persons and relations between them, based
on the general ontology "YAGO" [6], an instance of an AIML chatbot and the ... 
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[CITATION] Warriors' Journey: a path to healing through narrative exploration
[PDF] from usc.eduJF Morie, E Haynes... - International Journal on ..., 2011 - Walter de Gruyter
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Modeling group dynamics in virtual worlds
F Shah, C Usher... - ... of the Fourth International Conference on ..., 2010 - aaai.org
... Approach To conduct our study of group social interactions in Second Life, we had to address
the following subproblems: 1. creating chatbots of sufficient realism to record public conversations
without perturbing existing social interac- tions; 2. partitioning unstructured dialog ... 
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The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store
G Sharma, C Anantaram... - Facets of Virtual Environments, 2010 - Springer
... a logged in salesperson) or a virtual store agent (a natural-language enabled chatbot). ... action
would be some of the important means of interaction for customers with chatbots. ... However, one
related service available in Second Life is Jnana [2], uses voluntary human experts to ... 
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[PDF] Introduction to social networking, collaboration, and Web 2.0 tools
[PDF] from freewebs.comL Lomicka... - The next generation: social networking and ..., 2009 - freewebs.com
... They examine how well (or not so well) suited the chatbot is for fostering dynamic negotiation ...
lower levels of proficiency may be better suited for interaction with language chatbots than those ...
and Christopher Luke offer a glimpse into the vir- tual world of Second Life and discuss ... 
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[HTML] Emerging Technologies for Autonomous Language Learning
[HTML] from sisaljournal.orgLLWMM First - Reading, 2011 - sisaljournal.org
... reviewed include podcasts, blogs, wikis, online writing sites, text-scaffolding software,
concordancers, multiuser virtual environments, multiplayer games, and chatbots. ... One of the most
popular and best-known sites, Second Life, brings together tens of thousands of users daily ... 
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Artificially intelligent conversational agents in libraries
[PDF] from amazonaws.comVL Rubin, Y Chen... - Library Hi Tech, 2010 - emeraldinsight.com
... as roving reference librarians, although not necessarily within a Second Life library (Second
Life, 2009). ... Informational chatbots have been incorporated into very few library web sites worldwide ...
For example, a chatbot prototype, Lillian (see Figure 5), informs patrons about library ... 
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Next-generation virtual worlds: architecture, status, and directions
CW Thompson - Internet Computing, IEEE, 2011 - ieeexplore.ieee.org
... The 3D virtual world Second Life (http:// secondlife.com) launched in 2003, with 18 mil- lion ...
Combining avatars who look like a person with chat bots programmed with a person's experi-
ence provides ... ll be 22 years old and beautiful (just as everyone is in Second Life), with San ... 
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Towards a service framework for remote sales support via augmented reality
[PDF] from qut.edu.auRA Brown, AP Barros - 2011 - eprints.qut.edu.au
... Regen- brecht et al. [19] and Uva, Cristiano, Fiorentino and Monno [23] have applied AR to 2
Second Life - www.secondlife.com Page 6. augment co-located as well as remote product
configuration and development. ... 2. • Avatar Service - chat bot or human controlled [21 ... 
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[PDF] Enhancing the believability of embodied conversational agents through environment-, self-and interaction-awareness
[PDF] from psu.eduK Ijaz, A Bogdanovych... - Proceedings of ACSC, 2011 - Citeseer
... Furthermore, in virtual worlds like Second Life (http://www.secondlife.com) it is ... 2.2.1 Believable
Conversations Believable conversation in relation to the content is a term often associated with
"chatbots" - software pro- grams that try to keep a human engaged in a textual or ... 
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E-AI an emotion architecture for agents in games & virtual worlds
[PDF] from openrepository.comS Slater - 2010 - wlv.openrepository.com
... investigation into chat bots. Chapter 3 begins with an investigation into suitable evaluation
techniques, which could be used ... into suitable platforms including Id Software?s Quake 3, Linden
Labs Second Life and finally a web chat bot using the Macromedia Flash CS3 platform. ... 
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Teacher agents: the current state, future trends, and many roles of intelligent agents in education
K Reed... - Online Communities and Social Computing, 2011 - Springer
... that is used to create life-like dialog for an ALICE chatbot [1]. We ... 4 Chatbots, chatterbots, and
conversational agents are 'talking' computers with antecendents in the ... with subsequent agents
created to interact in commerce, education, and entertainment, including Second Life. ... 
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Multimodal agents in second life and the new agents of virtual 3d environments
A Arroyo, F Serradilla... - Methods and Models in Artificial and ..., 2009 - Springer
... Page 2. Multimodal Agents in Second Life 507 As already mentioned, these virtual
environments are useful for human in- teraction. ... These programs are known as
conversational agents or more typically as Chatterbots, Chatbots or Talkbots. ... 
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Twenty years of artificial life art
S Penny - Digital Creativity, 2010 - Taylor & Francis
... Through the 90s a plethora of net-based chatbots emerged, with 'Julia' as an early ... recently such
programs are implemented as avatars in immersive virtual worlds such as Second Life. Marc
Boehlen's 'Universal Whistling Machine', while neither a chatbot nor a real time music ... 
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Web 2.0: Read, write, create, connect, and learn-opportunities for online learning
TJ Parscal - Journal of Psychological Issues in Organizational ..., 2010 - Wiley Online Library
... in Second Life] can take place in real time, in the form of a virtual lecture, or asynchronously,
in the form of programmed objects and activities across several modalities, audio files, streaming
video, pictures, text, live interactions with artificial humans or "chatbots," quizzes ... 
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Talking NPCs in a virtual game world
[PDF] from aclweb.orgT Klüwer, P Adolphs, F Xu, H Uszkoreit... - Proceedings of the ACL ..., 2010 - dl.acm.org
... a flexible and hybrid approach combining knowledge-intensive domain- specific question
answering, task-specific and domain-specific dialog with robust chatbot-like chitchat. 1 Introduction
In recent years multi-user online games in virtual worlds such as Second Life or World ... 
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[PDF] Integración de los Sistemas de Diálogo para la Interacción en Redes Sociales
[PDF] from sepln.orgD Griol, MA Patricio, JM Molina, A Arroyo... - ... del lenguaje natural, 2010 - sepln.org
... sobre la interacciones de los usuarios, lo hemos comparado con dos chatbots que también ... El
primero de ellos es el chatbot Elbot (http://www.elbot.com), participante en los ... estado en
funcionamiento durante varios meses en la isla TESIS en Second Life, registrándose cada ... 
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[CITATION] Der virtuelle Lesesaal
[PDF] from bibliothek-saur.deD Wolf - BIBLIOTHEK Forschung und Praxis, 2009 - Walter de Gruyter GmbH & Co. KG
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An evaluation of implementing problem-based learning scenarios in an immersive virtual world
[PDF] from ijme.netM Savin-Baden, C Tombs, T Poulton... - International Journal of ..., 2011 - ijme.net
... than one's bodily presence, is becoming increasingly unmasked through worlds such as Second
Life (SL ... driven scenarios use non-player characters (NPCs) in two forms: as 'chat bots', where
the ... The students are required to interact with a 'chat bot' to distin- guish what their next ... 
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[PDF] Learning Tools with Pedagogical Standards
[PDF] from bth.seT Schamp-Bjerede - Högskolepedagogisk konferens Blekinge Tekniska ..., 2010 - bth.se
... html (Accessed: 4 August 2009). Anon (2000) MathBot, the math only chat bot [Online]. ...
com/chatbot/mathbot/(Accessed: 5 August 2009). ... Boundris, D.(2005) Using FAQs and Chatbots
for e-learning at the University of Leeds [Online] University of Leeds. Available from: www. ... 
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MPML3D: Scripting agents for the 3D Internet
[PDF] from emptyclip.deH Prendinger, S Ullrich... - ... IEEE Transactions on, 2011 - ieeexplore.ieee.org
... be desired by the content creator, are very difficult to implement with chatbot technology. ... Very
recently, a new commercial approach of embodied chatbots for SL has been proposed by ... 3
SECOND LIFE AND OPENSIMULATOR In this section, we will provide an overview of the ... 
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Avatars Go to Law School: Digital Standardized (And Not So Standard) Clients for Law School Teaching
[PDF] from athabascau.caA Zariski - 2010 - auspace.athabascau.ca
... 2010. Connecting in Second Life: Avatars at AU. Unpublished presentation at ... Jia, Jiyou. 2009.
CSIEC: A Computer-Assisted English Learning Chatbot Based on Textual ... 2007. Bringing Chatbots
into Education: Towards Natural Language Negotiation of Open Learner Models. ... 
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Integración de los sistemas de diálogo para la interacción en redes sociales
[PDF] from ua.esD Griol Barres, MÁ Patricio Guisado... - 2010 - rua.ua.es
... sobre la interacciones de los usuarios, lo hemos comparado con dos chatbots que también ... El
primero de ellos es el chatbot Elbot (http://www.elbot.com), participante en los ... estado en
funcionamiento durante varios meses en la isla TESIS en Second Life, registrándose cada ... 
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Mobile technology in the academic environment: from Homo sapiens to Homo contextus.
[PDF] from uj.ac.zaLCH Fourie - 2010 - ujdigispace.uj.ac.za
... Virtual Library offering library services to avatars who live and work in the 3D virtual space -
Second Life Page 72. • Are designed to answer user queries ... Tell them what other people thought
of the book http://www.daden.co.uk/chatbots/livebots/lillian/ Despite emerging roles ... 
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An Exploratory Study of Problem-Based Learning in Virtual Worlds
[PDF] from aegean.grS Vosinakis, P Koutsabasis... - Games and Virtual ..., 2011 - ieeexplore.ieee.org
... Many times instructors can manipulate the chatbot so as to guide the story behind a PBL scenario. ...
Girvan and Savage [23] proposed Communal Constructivism as a potentially appropriate
pedagogy for use in Second Life. ... 2 http://secondlife.com 113 Page 3. ... 
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[PDF] The Possibilities and Limitations of Teaching Through Multi User Virtual Environments
[PDF] from diva-portal.orgN Amundsen - 2011 - hig.diva-portal.org
... The forum members described two methods of creating NPC's within Second Life; one through
the Linden Scripting ... Willow Danube" recommended a trip to the Medical School too see the chat
bot, as well ... BHealthy is a chatbot in the form of a recovering patient that can ask and ... 
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Technologies in use for second language learning
[PDF] from bracu.ac.bdM Levy - The Modern Language Journal, 2009 - Wiley Online Library
... Some chatbots interact only via text, whereas more ambitious chatbot interfaces utilise voice ...
Although significant advances have been made recently with chatbots for conversation practice ...
worlds such as Active Worlds (http://www.activeworlds.com/) and Second Life (http://www ... 
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[PDF] Prototyping virtual instructors from human-human corpora
[PDF] from usc.eduL Benotti, A Córdoba, A Denis... - Proceedings of the ..., 2011 - projects.ict.usc.edu
... Is it possible to prototype from corpora? Chat-bots Negotiating agents Task-oriented agents ...
& Nakano, 2010) Be able to handle (a restricted set of) DF speech acts (such as clarification
requests) Building an instructor for a task situated in Second Life 
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The mutations of marketing and libraries
[PDF] from ifla.orgW Ratzek - IFLA journal, 2011 - ifl.sagepub.com
... and HOEB4U. INA: The HOEB (http:www.buecherhallen.de) operate a comprehensive
Internet portal which can be compared to a big virtual library. INA is the name of a
user/customer oriented 'female' chatbot. Since 2006, INA ... 
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Psychological research on embodied conversational agents: The case of pedagogical agents.
NC Krämer - 2010 - psycnet.apa.org
... Examples are Second Life or Massively Multiplayer Online Role-Playing Games (MMORPG)
like World of Warcraft. ... agents are de- veloped for, and sometimes already employed in, various
ar- eas of application: commercial applications such as so-called chatbots on websites ... 
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A conversational agent to support decisions in SimCity like games
A Augello, G Pilato... - Semantic Computing, 2009. ..., 2009 - ieeexplore.ieee.org
... Arguments from SimCity and Second Life. Planning Theory & Practice, Volume 9, Issue
2 June 2008 , pages 209 - 226 [14] GeNIe environment for decision-theoretic model.
http://genie.sis.pitt.edu/ [15] Alice Chatbot: www.alicebot.org 372 
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Using game development to teach software architecture
[PDF] from hindawi.comAI Wang... - International Journal of Computer Games Technology, 2011 - dl.acm.org
... The paper describes how XNA was used in an artificial intelligence course where the stu- dents
were asked to implement a chat bot, motion planning, ... MO-SEProcess is a multiplayer online SE
process game based on the SimSE in 3D imple- mented in Second Life. ... 
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[HTML] Using Game Development to Teach Software Architecture
[HTML] from hindawi.comW Alf Inge... - International Journal of Computer Games ..., 2011 - hindawi.com
... The paper describes how XNA was used in an artificial intelligence course where the students
were asked to implement a chat bot, motion planning, adversarial ... MO-SEProcess is a multiplayer
online SE process game based on the SimSE in 3D implemented in Second Life. ... 
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Real Benefits of a Second Life: development and evaluation of a virtual psychology conference centre and tutorial rooms
CP DANCEY, EANN ATTREE... - ... Learning & Teaching, 2011 - wwwords.co.uk
... Page 9. Real Benefits of a Second Life 115 ... For instance, to develop the SL conference centre
and buildings, user documentation, the digital video, and the interactive 'chat bot' (a program
designed to instigate conversation) receptionist (provided by Gemixin), was £4,000. ... 
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Learning by Building in SL: A Reflection on an Interdisciplinary and International Experience
[PDF] from unipi.itH Denard, E Salvatori... - 2011 - eprints.adm.unipi.it
... The possible extensions to the chat-bot are endless, as unlimited are the sources of information
that the chat-bot engine can access; we tried for example to use a question answering system
on contents from the Wikipedia ... CREATING CULTURAL CONTENT IN SECOND LIFE ... 
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Situating pedagogies, positions and practices in immersive virtual worlds
M Savin-Baden, L Gourlay, C Tombs... - Educational ..., 2010 - Taylor & Francis
... project was designed to take advantage of the new opportunities afforded by IVWs, and used
the virtual environment Second Life (Savin-Baden ... information in ADS was presented in a more
interactive way, with the student communicating directly with a 'chatbot' (computer-driven ... 
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[PDF] When Messages Matter More: The moderating effect of avatar presence on message cue processing in cross-cutting political discussion
[PDF] from ohiolink.eduEF Kiefer - 2010 - etd.ohiolink.edu
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CharanisML: A Flexible Virtual Actor Control Interface
S Weiß, F Berger, A Marbach... - Learning by Playing. Game- ..., 2009 - Springer
... 2 http://nwn.bioware.com/ (last visited 04.01.2009). 3 http://secondlife.com/ (last visited
04.01.2009). 4 ... users. It employs current chatbot technology as the basis for text-based
interactions as well already animated virtual characters. ... 
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Literacy practices in Schome Park: a virtual literacy ethnography
[PDF] from pbworks.comJ Gillen - Journal of research in reading, 2009 - Wiley Online Library
... paragraph relates to the constantly developing convergence of technologies in the project and
requires some knowledge of (Teen) Second Life to understand. ... Similarly the other entries shown
here feature in-group humour, with only chatbot beginning with an actual definition. ... 
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La plataforma EDUCAGENT: Agentes Conversacionales Inteligentes y Entornos Virtuales aplicados a la Docencia
[PDF] from 161.67.140.29D Griol Barres, JM Molina, Z Callejas... - Informatica Educativa ..., 2011 - 161.67.140.29
... EducAgent permite además la interacción y consulta de los contenidos desarrollados a través
de mundos virtuales 3D como Second Life (secondlife.com/) o ... Los chatbots entrenados a partir
de un corpus permiten la práctica de idiomas únicamente en el dominio de los corpus ... 
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Sensualities/Textualities and Technologies: Writings of the Body in 21st-Century Performance (review)
S Schaffner - Theatre Journal, 2011 - muse.jhu.edu
... Prosthetic Head." The latter is one of the highpoints of the collection, as Stelarc's three-dimensional,
animated chat-bot (gallery-goers ... Virtual worlds like Second Life and World of Warcraft (both
massively multiplayer online role-playing games, or MMORPGs) are developing ... 
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Cultural and linguistic problems in GSD: a simulator to train engineers in these issues
MJ Monasor, A Vizcaíno... - Journal of Software ..., 2011 - Wiley Online Library
... [13] explores the interaction with avatar-based humans through the integration of Second Life
in virtual collaborative projects, which allows collaboration skills and intercultural ... This knowledge
is stored as a set of text patterns that are interpreted by means of a chatbot system. ... 
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13 Arti?cial life, arti?cial agents, virtual realities: technologies of autonomous agency
C Allen - The Cambridge Handbook of Information and ..., 2010 - books.google.com
... These concerns predate the rich, virtual, multi-user environments exempli?ed by Second Life. ...
1965), a program that simulated (or, perhaps, parodied) the question-asking technique of Rogerian
psychotherapy, and that is credited as being the ?rst 'chatterbot'or 'chatbot'-a piece ... 
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Defining internet-supported therapeutic interventions
[PDF] from epi-ucsf.orgA Barak, B Klein... - Annals of Behavioral Medicine, 2009 - Springer
Page 1. ORIGINAL ARTICLE Defining Internet-Supported Therapeutic Interventions Azy
Barak, Ph.D. & Britt Klein, D.Psych. (Clinical) & Judith G. Proudfoot, Ph.D. Published online:
29 September 2009 (c) The Society of Behavioral Medicine 2009 ... 
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New Literacies in Schome Park
[PDF] from ums.ac.idJ Gillen - Researching Learning in Virtual Worlds, 2010 - Springer
... past (ref- erences to Ancient Greece and Rome were not uncommon in the project) and the
twenty-first century Second Life-specific jargon ... somewhat tongue in cheek) rather than a "definition."
Similarly the other entries feature in-group humour, with only chatbot beginning with ... 
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[PDF] Art and Artificial Life-a Primer
[PDF] from escholarship.orgS Penny - 2009 - escholarship.org
... Keywords: Artificial Life, Artificial Life Art, Emergence, self-organisation, Art and Technology,
Alife, Cybernetics, Chaos, non-linear dynamics, fractals, genetic algorithms, Interactivity,
believable agents, autonomous agents, chatbots, reactive robotics ... 
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An Intelligent Advisor to Suggest Strategies in Economic Policy Decisions
A Augello, G Pilato... - Complex, Intelligent and ..., 2010 - ieeexplore.ieee.org
... Arguments from SimCity and Second Life. Planning Theory & Practice, Volume 9, Issue 2 June
2008 , pages 209 - 226 [14] GeNIe environment for decision-theoretic model. http://genie.sis.
pitt.edu/ [15] Alice Chatbot: www.alicebot.org [16] http://www.tiltedmill.com/games/ [17 ... 
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VENTURE: Towards a framework for simulating GSD in educational environments
MJ Monasor, A Vizcaino... - Research Challenges in ..., 2011 - ieeexplore.ieee.org
... Chatbot Workflow Engine Rules editor ... Its main components are: the workflow orchestrator, which
guides the execution of the workflow, and the chatbot system, which processes the natural
language by interpreting AIML (Artificial Intelligence Markup Language). ... 
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[BOOK] Cybrarian Extraordinaire: Compelling Information Literacy Instruction
FA Smith - 2011 - books.google.com
... vi CONTENTS SmartBoard Workshop for Library Employees 29 Achieving Continued Employment
30 Closing 34 3 Moving into the Virtual World: From Having No Life to Having a Second Life 35
Helping Your Fellow Librarians with Second Life 41 4 Outreach Librarian and ... 
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[PDF] Artificial Intelligence-Agents and Environments
[PDF] from bookboon.comWJ Teahan - 2010 - bookboon.com
... Joesph Weizenbuam built one of the very first chatbots, called ELIZA, back in 1966. ... Similarly,
there are many websites on the Internet today that claim that their chatbot has passed the Turing
Test; however, until very recently, no chatbot has even come close. ... 
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[BOOK] Dating-Philosophy for Everyone: Flirting With Big Ideas
JW Shenk, F Allhoff, K Miller... - 2011 - books.google.com
Page 1. Edited by Kristie Miller and Marlene Clark PHILOSOPHY FOR EVERYONE
Flirting with Big Ideas Foreword by Joshua Wolf Shenk Series Editor: Fritz Allhoff
Page 2. Ednted by Krnsne Mnller and Marlene Clark Flnrtmg ... 
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[BOOK] Dating-Philosophy for Everyone: Flirting With Big Ideas
K Miller, F Allhoff, M Clark... - 2011 - books.google.com
Page 1. Page 2. PhIloSoPhy For EvEryonE Speed dating, online dating, group blind
dating, dating consultants... A booming dating industry is catering to an
ever-increasing number of single adults in the twenty-first century, with ... 
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[HTML] mediensprache. net
[HTML] from mediensprache.netT Siever - 2011 - mediensprache.net
Literatur zur Medienlinguistik, die Sie online und sofort
lesen können - nur bei mediensprache.net. 
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Semi-automated dialogue act classification for situated social agents in games
[PDF] from mit.eduJ Orkin... - Agents for games and simulations II, 2011 - Springer
... For example, as of 2008 World of Warcraft had over 10 million paying subscribers, Habbo Hotel
had 9.5 million unique monthly visitors, and Second Life had 600,000 unique monthly ... Huang
et al [8] trained chatbots by extracting title-reply pairs from online discussion threads. ... 
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Human-to-human interfaces: emerging trends and challenges
A Gentile, A Santangelo, S Sorce... - International Journal of ..., 2011 - Inderscience
... Second Life is the main example of human to human collaboration mediated by virtual world.
It is a 3-D social virtual world fully built and maintained by its residents (the users in Second Life)
(Rymaszewski et al., 2006), in which people interact, work and collaborate together. ... 
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[PDF] AGENT FOR INTERACTIVE STUDENT ASSISTANCE: A STUDY OF AN AVATAR-BASED CONVERSATIONAL AGENT'S IMPACT ON STUDENT ...
[PDF] from ohiolink.eduSO Ogden - 2011 - etd.ohiolink.edu
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[PDF] Early summer 2009 Virtual World Watch snapshot of virtual world activity in UK HE and FE
[PDF] from virtualworldwatch.netJ Kirriemuir - Retrieved, 2009 - virtualworldwatch.net
... "All projects are Second Life, though some of our team are looking at the open source alternatives.
I have four main projects: ... I'm using 'chat-bot' technology to enable the student to 'verbally' assess
the patient-avatar's prior history and make a differential diagnosis. ... 
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[PDF] Using XNA to Teach Software Architecture
[PDF] from psu.eduAI Wang... - 2010 - Citeseer
... The paper describes how XNA was used in a artificial intelligence course where the students
was asked to implement a chat bot, motion planning, adversarial ... MO-SEProcess is a multiplayer
online SE process game based on the SimSE in 3D implemented in Second Life. ... 
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[PDF] An Investigation into a Natural Language Interface for Contact Centres
[PDF] from nmmu.ac.zaGR Sankar - 2009 - nmmu.ac.za
Page 1. Department of Computer Science and Information Systems An Investigation
into a Natural Language Interface for Contact Centres January 2009 Gopal Ravi Sankar
Supervisor: Prof. J.Greyling Co-Supervisor: Dr. D.Vogts ... 
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[HTML] mediensprache. net| Literature: free publications available online
[HTML] from mediensprache.netT Siever - 2010 - mediensprache.net
A list of free online publications you can download for free
and read it directly - at mediensprache.net. 
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[BOOK] Osaavatko koneet ajatella?: Tekoäly saapuu osaksi modernia yhteiskuntaa
VV Viitaniemi - 2009 - books.google.com
... CHATBOT Verkon animaatio- tai luonnollista esikuvaansa esimerkiksi ihmistä muistuttava
keskustelurobotti. ... SECOND LIFE Aikuisille suunnattu, verkossa sijaitseva interaktiivinen vir-
tuaalitodellisuus, jossa ihmiset esiintyvät itse luoduissa avatar-hahmoissaan. 20 Page 22. ... 
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Arius in Cyberspace: Digital Companions and the Limits of the Person
[PDF] from soton.ac.ukK O'Hara - Yorick Wilks (ed.), Close Engagements with ..., 2010 - eprints.ecs.soton.ac.uk
... It is not obviously impossible - the Loebner Prize is awarded annually to chatbots which can
fool some human judges into thinking they are human, although ... On the other hand, a chatbot
that can cope very well in a restricted context (eg dealing with enquiries to a bank) tends to ... 
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[BOOK] We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and how Fiction Became Fact
MS Meadows - 2010 - books.google.com
... In 2010, I heard about a robot in the online world of Second Life that was selling virtual sex, while
another in the gaming world of Las Vegas was selling real ... There are now virtual robots, cyborgs,
fem- bots, chatbots, slutbots, androids, gynoids, geminoids, warbots, and hybrots. ... 
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[PDF] Learners' Experience of Presence in Virtual Worlds
[PDF] from alt.ac.ukM Childs - 2010 - archive.alt.ac.uk
... Debating the Ethical Dilemmas of Second Life in Ethics in Business, Management
and Computer Science, Cambridge: Cambridge Scholars ... pedagogical goals and student
needs and expectations in a Second Life virtual community, ... 
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[PDF] TECNOLOGIE DELLA PRESENZA CONCETTI E APPLICAZIONI
[PDF] from drivehq.comG Riva, F Vatalaro... - Mondo Digitale, 2009 - drivehq.com
... umane e fornisce risposte in base alle parole di senso comune, in luogo di singole parole chiave.
K Agenti virtuali e chatbot: entità spesso antropomorfe generate dal calcolatore, dotate di capacità
di interazio- ... Esempi sono Second Life, There.com, o Club Penguin. ... 
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Extensive evaluation of using a game project in a software architecture course
[PDF] from ntnu.noAI Wang - ACM Transactions on Computing Education (TOCE), 2011 - dl.acm.org
Page 1. TOE00043 ACM (Typeset by SPi, Manila, Philippines) 1 of 28 February 18, 2011
17:2 Extensive Evaluation of Using a Game Project in a Software Architecture Course ALF
INGE WANG, Norwegian University of Science and Technology ... 
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[BOOK] Close engagements with artificial companions: Key social, psychological, ethical and design issues
[PDF] from aclweb.orgY Wilks - 2010 - books.google.com
Page 1. Natural Language Processing 8 rClose Engagements with Artificial Companions Key
social, psychological, ethical and design issues Edited by YorickWilks JOHN BENJAMINS
PUBLISH INC COMPANY Page 2. Close Engagements with Artificial Companions Page 3. ... 
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[BOOK] Avatare-Voraussetzungen für den erfolgreichen Einsatz virtueller Berater
D Ebner - 2009 - books.google.com
... Buch eine von virtuellen Identitäten bevölkerte Parallelwelt und gilt somit als einer der Vordenker
von "Second Life". ... Virtuelle Berater werden auch als Chatterbots oder Chatbots bezeichnet und
sind in der Lage über ... Der Begriff Chatbot oder Chatterbot setzt sich laut Möbus et al ... 
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[PDF] 2011 Conference Proceedings of the Virtual Worlds Best Practices in Education Conference
[PDF] from urockcliffe.comK Feenan, K Novak... - Journal of Virtual Studies, 2011 - ejournal.urockcliffe.com
... 19 Second Life and Science Popularization ..... 20 ... (c)Rockcliffe University Consortium
Page 4 "It was like I wasn't even really there": A feminist analysis of women college
students in Second Life 25 AS THE WORLDz TURN... ... 
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[PDF] ?????? ?? ???????
[PDF] from mgimo.ru?? ??????? - 2011 - mgimo.ru
Page 1. ?.?.??????? ????????????? ? ??????????????? ?????? ??????????
?????????? ??? 2.0. ? ?????? ???????????????? ??????????? ??????????
??????- 2011 1 Page 2. ??? 004(075.8) ??? B2.97?73 ? -18 ?????: ... 
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Embodiment and expressive communication on the internet
E Oberzaucher, K Grammer... - Face-to-Face ..., 2011 - books.google.com
... only. This is why modern media technologies like Second Life, World of Warcraft,
or avatar-controlled browsing are being given new, embodied, and personalized
interfaces, thus responding to the social needs of humans. The ... 
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Connect to me dot com: contemporary issues in cyberpsychology
[PDF] from uj.ac.zaM Singer - 2010 - ujdigispace.uj.ac.za
... 66 Figure. 5.1. Example of Google image search for 'rorschach cards' 79 Figure 6.1. Overview
of Types of Web Based Therapy 86 Figure 6.2. Example of Online Therapy Chatbot 89 LIST OF
TABLES Table 4.1. Examples of Selected Virtual Reality Studies 56 Table 4.2. ... 
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[BOOK] Neue Lernwelten durch Multimediaeinsatz im Spanischunterricht: Über Möglichkeiten und Grenzen von E-Mail-Projekten
M Loos - 2010 - books.google.com
Page 1. Page 2. Marika Loos Neue Lernwelten durch Multimediaeinsatz im
Spanischunterricht Über Möglichkeiten und Grenzen von E-Mail-Projekten Page
3. Page 4. GRIN - Verlag für akademische Texte Der GRIN Verlag mit ... 
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[PDF] Interaçao com Wikis por meio de Mensageiros Instantâneos
[PDF] from usp.brRP dos Santos... - 2009 - pandora.cisc.usp.br
Page 1. nteraç˜ao com Wikis por meio de Mensageiros nstantâneos Rafael Pereira dos
Santos Page 2. Interaç˜ao com Wikis por meio de Mensageiros Instantâneos Rafael Pereira
dos Santos Orientador: Profa Dra Renata Pontin de Mattos Fortes ... 
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[BOOK] Alone together: Why we expect more from technology and less from each other
S Turkle - 2011 - books.google.com
... a house, a family, and a social life, basically says, "Finally, a place to love your body, love your
friends, and love your life."1 On Second Life, a lot ... In this contest, Levy's "chat bot" program was
best at convincing people that they were talking to another person and not to a machine ... 
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La co-construction d'un dispositif sociotechnique de communication: le cas de l'Internet Relay Chat
[PDF] from archives-ouvertes.frG Latzko-Toth - 2010 - halshs.archives-ouvertes.fr
Page 1. UNIVERSITÉ DU QUÉBEC À MONTRÉAL LA CO-CONSTRUCTION D'UN DISPOSITIF
SOCIOTECHNIQUE DE COMMUNICATION : LE CAS DE L'INTERNET RELAY CHAT THÈSE
PRÉSENTÉE COMME EXIGENCE PARTIELLE DU DOCTORAT EN COMMUNICATION ... 
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[BOOK] The online learning idea book: 95 proven ways to enhance technology-based and blended learning
P Shank - 2011 - books.google.com
... Example Roll Call Transcript Journal Group Formation Instructions Journal Group Postings Final
Journal Group Twitter Activity Patrick's Twitter Stream Collaborative Peer Review Example Google
Docs for Learner Feedback Virtual Interview in Second Life VoiceThread Digital ... 
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Telling interactive stories: A practice-based investigation into new media interactive storytelling
[TXT] from brunel.ac.ukS Atkinson - School of Arts, 2009 - bura.brunel.ac.uk
... 2002, Dir: Florian Thalhofer)....47 3.11: Korsakow authoring interface
(2002, Florian Thalhofer)....48 3.12: Soft Cinema screen shot (2002,
ZKM)....59 3.13: Second Life Cable Network: Giant ... 
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[BOOK] Theatralität digitaler Medien: Eine wissenssoziologische Betrachtung medialisierten Alltagshandelns
S Pranz - 2009 - books.google.com
... 2 Im Online-Rollenspiel Second Life gibt es ja bekanntlich bereits die ersten Elternschaften,
die sich auf .virtuelle Kinder' beziehen. 3 Hier ist auf das Projekt "tributes.com" zu verweisen,
das den Aufbau des ersten digitalen Fried- hofs beabsichtigt. ... 
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