Dialog Trees 2011




[PDF] Dialogue games for classical logic
[PDF] from uva.nl
J Alama, A Knoks... - TABLEAUX 2011 Workshops ..., 2011 - staff.science.uva.nl
... Definition 4. A dialogue tree T for a dialogue sequent ? ? ? is a rooted directed tree
whose nodes are rounds in a dialogue game such that every branch of T is a dialogue
with initially granted formulas ? and initially disputed formula ?. ...
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A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project
[PDF] from ucsc.edu
AA Reed, B Samuel, A Sullivan, R Grant... - Proceedings of the 7th ..., 2011 - aaai.org
... choice points are added. Previous approaches to reducing au- thorial burden for
computer RPGs have relied on cre- ating better tools to manage existing unwieldy
struc- tures of quests and dialogue trees. We hypothesize that ...
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[CITATION] Design and evaluation of a VR exposure therapy system with automatic free speech interaction
N ter Heijden... - Journal of CyberTherapy and Rehabilitation, 2011
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[PDF] What is Dialogical About Dialogical Logic?
[PDF] from uva.nl
J Alama... - submissi on. http://staff. science. uva. ..., 2011 - staff.science.uva.nl
... that he, O, has asserted himself. The structural rules define, for a given formula, a dialogue tree
of all possible ways that a dialogue for that formula may proceed, according to the rules. Any
particular dialogue will hence be a linearly ordered subtree of the dialogue tree. ...
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Context Adaptive Interaction with an Automatically Created Spoken Interface for Intelligent Environments
X Alaman, PA Haya... - IFIP Lecture Notes in Computer Science ..., 2011 - dl.ifip.org
... environments. The interface is automatically created for each specific environment
and the interpretation and generation vary depending on the environment and its context.
These processes rely on a dialogue tree structure. Several ...
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[PDF] On the quality of persuasion dialogs
[PDF] from irit.fr
L Amgoud... - irit.fr
... Proof If ?ß ? Args(D) such that (ß,ap) ? Confs(D) then a new sequence beginning
by <a0,...ap,ß> would be a dialog branch, which is forbidden by Definition 18.6.
Let us now introduce the notion of a dialog tree. Definition ...
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[PS] Predicate Logic based on Dialogue Games
[PS] from uni-erlangen.de
C Zinn - informatik.uni-erlangen.de
... 3 cannot be defended, P looses the dialogue. Note that, adding the hypothesis a _ :a (Tertium
Non Datur) we can prove dialogically ::a ! a. We gave a dialogue tree for this dialogue setting
in 1]. Instead of reprinting it here, we discuss a di erent example. ...
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[PDF] A1. Mathematical Logic Lorenzen Games for Full Intuitionistic Linear Logic
[PDF] from univ-nancy2.fr
V de Paiva - univ-nancy2.fr
... 3 Page 4. S3 An attack may be answered at most once. A dialogue can be thought of as a set
of dialogical games, structured as a tree, the root of which is the thesis of the dialogue. Splits
in the dialogue tree are generated by the propositional choices of the Opponent. ...
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A tongue input device for creating conversations
R Slyper, J Lehman, J Forlizzi... - Proceedings of the 24th ..., 2011 - dl.acm.org
... Using our device, the actor can maneuver through a dialogue tree, selecting clips of
prerecorded audio to hold a conversation in the voice of the character. ... General terms: Design,
Human Factors Keywords: mouth, interface, dialogue tree, turn-taking. ...
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[PDF] Integrating Emergence and Progression
[PDF] from jorisdormans.nl
J Dormans - 2011 - jorisdormans.nl
... Wardrip-Fruin, 2009, 59). One cause for the mismatch in granularity between mission
and space Noah Wardrip-Fruin points out, is the popular quest logic and dialog trees
common to most games. The player's progression through ...
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[PDF] Lorenzen Dialogue Games as Logical Semantics
[PDF] from unl.pt
SL Uckelman... - centria.di.fct.unl.pt
... Page 28. Structural rules. The structural rules define, for a given formula, a dialogue tree of
all possible ways that a dialogue for that formula may proceed, according to the rules. Any
particular dialogue will be a linearly ordered subtree of the dialogue tree. ...
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[PDF] WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring
[PDF] from gatech.edu
A Macvean, S Hajarnis, B Headrick, A Ferguson... - 2011 - cc.gatech.edu
... A game dependency graph is represented in XML format. Figure 1 shows several event nodes
representing contact from an NPC, two options in a dialogue tree, and an inventory item. ... Players
communicate with NPCs through dialogue trees, branching structures where Page 3. ...
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A versatile argumentation system based on the Logic of Multiple-valued Argumentation
S Tannai, Y Goto, Y Maruyama... - ... (HIS), 2011 11th ..., 2011 - ieeexplore.ieee.org
... B. Judgment of winning dialogue In LMA, whether an agenda of argumentation is jus- tified or
not is judged based on the grounded semantics in Dungean semantics [3]. In particular, the results
of argumentation are displayed as dialogue trees based on the dialectical proof ...
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[PDF] Lorenzen Dialogue Games as Logical Semantics
[PDF] from unl.pt
J Alama... - 2011 - centria.di.fct.unl.pt
... that he, O, has asserted himself. The structural rules define, for a given formula, a dialogue tree
of all possible ways that a dialogue for that formula may proceed, according to the rules. Any
particular dialogue will hence be a linearly ordered subtree of the dialogue tree. ...
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[PS] In the beginning was the "END": Evaluation of Natural Dialogues as a step towards improving artificial ones.
[PS] from limsi.fr
JB BERTHELIN, Y GIRARD, B GRAU... - perso.limsi.fr
... A first series of results had to do with dialogue trees, which we obtained by using a
previously developed software tool (Berthelin et al. 1999). We are now exploring a richer
rep- resentation of dialogues, which relies upon a multi-agent model. ...
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[PDF] Implications as Rules in Dialogical Semantics
[PDF] from uni-tuebingen.de
T Piecha... - www-ls.informatik.uni-tuebingen.de
... A D-dialogue tree is a tree whose branches contain as paths all possible D-dialogues for a given
formula (where a path in a branch of a tree with root node n0 is a sequence n0,n1,...,nk of nodes
for k = 0 where ni and ni+1 are adjacent for 0 = i<k). We define a (winning) D ...
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[PDF] Beyond Game-Fun
[PDF] from inter-disciplinary.net
AW Ruch - inter-disciplinary.net
... This is especially true in cases where the mechanics, such as the dialog-tree selection
panel, grant the player direct control and the capacity to make decisions but lack
any evaluation of the player in objective, game-like terms. ...
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[PDF] Some remarks on the E-rule in dialogical logic
[PDF] from uva.nl
SL Uckelman - staff.science.uva.nl
... The results in Figure 4 are easily generated using the interactive website at http://www.dialogical-
logic.info/, with the exception of the invalidity results marked with an *. These are invalid because
at least one branch of every dialogue tree for these formulas is infinite ...
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[HTML] The Pastoral and the Sublime in Elder Scrolls IV: Oblivion
[HTML] from gamestudies.org
P Martin - Game Studies, 2011 - gamestudies.org
... But the game does not work with the player in the development of character in the way
of a game such as Fable (Lionhead Studios, 2004). There is little possibility in the
dialogue trees to really inject the hero with a unique personality. ...
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How to integrate domain-specific languages into the game development process
R Walter... - Proceedings of the 8th International Conference ..., 2011 - dl.acm.org
... All sub- sequently depending artifacts, like actor scripts sorted by character for audio recording,
the necessary data format for the story engine, or a dialogue tree representation, can then be
derived at least semi-automatically with the aid of proper generators. ...
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Interoperable human behavior models for simulations
[PDF] from upc.edu
BG Silverman, D McDonald, R Lazarus, A Leung... - 2011 - upcommons.upc.edu
... The perceptual level was provided by Big World for the benefit of the human player. The
possible actions of the person playing the role of the squad leader were strictly limited to
navigating a fixed dialog tree of utterances and accompanying actions. ...
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Implementation of an Ontology for the Evaluation of IED-Disposal Training
[PDF] from utoronto.ca
MI Lepard - 2011 - tspace.library.utoronto.ca
... 46 Page 8. viii List of Figures 2-1 Example Dialog Tree ..... 4 ... Page 14. The list of
questions available for each NP identification number, using a of the dialog tree
and the number scheme makes it easy to identify whether ...
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System for Managing Voice Files of a Voice Prompt Server
SC Wang, A Appadurai, JR Lebarge... - US Patent ..., 2011 - freepatentsonline.com
... Screen 600 enables a developer to edit existing voice files and to create new voice
files. A dialog tree window 602 is provided and is adapted to list all of the existing
prompts and voice files linked to dialogs in voice applications. ...
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Temporal accommodation of legal argumentation
R Riveret, A Rotolo, G Contissa, G Sartor... - Proceedings of the 13th ..., 2011 - dl.acm.org
... A dialogue tree is a finite tree of moves such that each branch is a dialogue and
if P layeri = pro then the children of movei are all the defeaters of Ai. A player wins
a dialogue tree if the other player cannot move, and a player ...
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ArgVis: structuring political deliberations using innovative visualisation technologies
A Karamanou, N Loutas... - Electronic Participation, 2011 - Springer
... Lodder, AR: DiaLaw: Levels, Dialog Trees, Convincing Arguments. In: van den Herik, HJ, et al.
(eds.) The Twelfth Conference on Legal Knowledge Based Systems, JURIX, pp. 61-72. GNI,
Nijmegen (1999) 11. Lupia, A.: Can Online Deliberation Improve Politics? ...
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[PDF] A Tableau System for the Dialogical Logic N
[PDF] from unl.pt
J Alama, A Knoks... - centria.di.fct.unl.pt
... We call such an S-dialogue tree for ? 'TS,?'. An individual S-dialogue for ? will then
be a branch in the dialogue tree for ?, where a branch of a rooted tree is defined as
a maximal totally-ordered set of nodes that includes the root. ...
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MAPIT: a pedagogical-relational ITS
PG Rossi... - Procedia Computer Science, 2011 - Elsevier
... Although we find their main limitations being: 1. Strong binding to a restrict subject field making
them hardly reusable for different disciplines 2. The construction of needed knowledge base,
ontology, or dialog tree is highly time consuming and the required effort is judged ...
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Extensible Tools for Practical Experiments in IDN: The Advanced Stories Authoring and Presentation System
H Koenitz - Interactive Storytelling, 2011 - Springer
... with story clips), Art-E- Fact (directed graph-based dialogue), IS engine (Character-based
approach with hierarchical plans), Bowman/Zócalo (Domain Elaboration Framework incorporated
with a planning system), Adventure Author (Branching dialogue trees), Scenejo (Story ...
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A Framework for Asynchronous Dialogue Systems: Concepts, Issues and Design Aspects
[PDF] from utlib.ee
M Treumuth - 2011 - dspace.utlib.ee
... defined for each node. The leaf nodes of a dialogue tree are the agents responsible
for some finite task of a dialogue: getting information from a user, presenting
information, or accessing a database. During the runtime, the ...
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Advanced empirical testing
[PDF] from uni-wuerzburg.de
J Baumeister - Knowledge-Based Systems, 2011 - Elsevier
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Study on the opportunities and challenges of the cloud computing for Chinese medium-sized and small enterprises
Z Xiu-ping - E-Business and E-Government (ICEE), 2011 ..., 2011 - ieeexplore.ieee.org
... For example, the concept of GoogleWave integrating E-mail, IM, Wiki, and sociality network is
advanced, and it could use E-mail and IM chatting tool to solve the obstacle of online
communication for teams, and it could contain many "dialog trees" and "dialog branches", and ...
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[PDF] LITERATURE REVIEW: SIMULATING MOUSE AND KEYBOARD INTERACTION FOR MOTOR-IMPAIRED USERS.
[PDF] from ru.ac.za
S Honye - 2011 - cs.ru.ac.za
... Three of the commonly used are natural language, dialog trees, and commands [24]. Natural
language is whereby the user will communicate using unconstrained ordinary language. ... 7 Dialog
tree systems reduce the difficulties in recognition by breaking down activity into a ...
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[PDF] NPC Conversation Systems
[PDF] from ifreviews.org
E Short - IF Theory Reader - ifarchive.ifreviews.org
... There is no representation of facts as such. Quips can be tagged to indicate that they could follow
only immediately after other quips (emulating the effect of a dialogue tree in small) or only after
other quips had been used (but not necessarily immediately before). ...
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[PDF] Report on the Investigation into the Government's tree management practices and the renewal of Canberra's urban forest Part 2. Appendices
[PDF] from act.gov.au
M Cooper - 2011 - environmentcommissioner.act.gov. ...
Page 1. Report on the Investigation into the Government's tree management practices and
the renewal of Canberra's urban forest Part 2. Appendices Dr Maxine Cooper Commissioner
for Sustainability and the Environment February 2011 Page 2. Page 3. ...
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Comme il Faut: A System for Authoring Playable Social Models
J McCoy, M Treanor, B Samuel, N Wardrip... - ... Artificial Intelligence and ..., 2011 - aaai.org
... This can be clearly seen in even the best story-focused games today, such as Mass Effect 2
(Bioware, 2010), where the large number of hand-authored dialogue trees are both burden- some
to produce and artificially constrained (eg, party member relationships can only ...
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Sim Evil: Avatars and the Ethical Game Mechanic
K Kelleway - Vader, Voldemort and Other Villains: Essays on ..., 2011 - books.google.com
... actually works. For example, while dialogue in the game is handled via "dialogue
trees," a mechanic common to the RPG genre, the descriptions of the choices players
are offered are delib- erately vague and reductive. 17 The ...
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Distributed Knowledge Bases: A Proposal for Argumentation-based Semantics with Cooperation
[PDF] from uevora.pt
I Carnevale de Almeida - 2011 - dspace.uevora.pt
... Some DTs,s AL in {p ? not a; a ? not b,not c; b ? not c; c ? not g; g; m ? not l; l ? not
m} . . . . 82 3.13 DTw,w AL in {a ? not b; ¬a; b; ¬b; c; ? ? c} . . . . 83 3.14 DTs,w AL in {a ?
not b; ¬a; b; ¬b; c; ? ? c} . . . . 84 3.15 A Dialogue Tree DTs,w hp ...
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Toward supporting stories with procedurally generated game worlds
[PDF] from sejong.ac.kr
K Hartsook, A Zook, S Das... - ... Intelligence and Games ( ..., 2011 - ieeexplore.ieee.org
... Conversely, a reactive plot script can allow for significant player interaction: the conditions in
ABL behaviors coupled with sensors can implement dialogue trees, and a plot point representing
a puzzle can directly change environmental conditions as the player manipulates ...
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[PDF] Design and Evaluation of a Virtual Reality Exposure Therapy System with Automatic Free Speech Interaction
[PDF] from tudelft.nl
WP Brinkman - mmi.tudelft.nl
... groups an appropriate computer reply was written. To control for the potential exponential
growth of a dialogue tree, the depth of the tree was limited to a maximum of five turns
after the computer leaf nodes were again brought together in a ...
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Making games in the classroom: benefits and gender concerns
J Robertson - Computers & Education, 2011 - Elsevier
... Dialogue lines can also be specified to be presented only under certain conditions, such as
"if the player is carrying the magic sword". The user can also see an overview of the conversation
structure in the form of a graphical dialogue tree (shown in Figure 4). ...
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Beyond the Basics
S Blackman - Beginning 3D Game Development with Unity, 2011 - Springer
... move the game forward. The player's input was parsed; nouns, verbs, adjectives and
conjunctions identified; and the results run through dialog trees that output the
response that corresponded to the input. The seemingly infinite ...
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On the practice of contemporary computer game development: An interview with Ryan Kaufman
KS McAllister... - Journal of Media Practice, 2011 - ingentaconnect.com
... Also, getting some expertise on a game genre you haven't done yet is great. For example, I have
several friends who are old adventure game designers, and I like to ping them for help on dialogue
trees, or better ways to get scripting tools into the hands of designers. ...
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Inquiry dialogues inside a framework for persuasion
[PDF] from uu.nl
W Bouvy - 2011 - igitur-archive.library.uu.nl
Page 1. Inquiry dialogues inside a framework for persuasion Author: Wouter Bouvy
(45 ECTS) Supervisors: Henry Prakken Liz Black February 7, 2011 Abstract This
thesis is a comparison of a system for inquiry dialogues and ...
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System and methods for dynamic integration of a voice application with one or more Web services
L Chiu... - US Patent 20,110,299,672, 2011 - freepatentsonline.com
... object set. Back up system dialogs can be incorporated for users whom are navigating
the old dialog tree such as "The data you requested is momentarily unavailable".
"Please return to main menu and try the option again". In ...
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[PDF] Syncretic Argumentation for Multi-Agents by Lattice Homomorphism and Fusion
[PDF] from huji.ac.il
Y Maruyama, T Hasegawa, H Sawamura... - ArgMAS 2011 - cs.huji.ac.il
... 16. Fig. 16. A dialogue tree of the argumentation In the dialogue tree, agents b and c are arguing
about agent a's plan. Agent b begins with saying "Agent a will leave in the afternoon because
he wakes up be- fore noon and does not have a plan in the afternoon". ...
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Vocabulary treatment in adventure and role-playing games: a playground for adaptation and adaptivity
F Cornillie, I Jacques, S Wannemacker... - ... Approaches to Adaptive ..., 2011 - Springer
... The game mechanism is centered around dialogues with computer-driven non-player
characters (NPCs), often in the form of point- and-click dialogue trees or through
(relatively) free text input, which is then parsed by the programme. ...
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Developing INOTS to support interpersonal skills practice
J Campbell, M Core, R Artstein... - Aerospace ..., 2011 - ieeexplore.ieee.org
... BiLAT then sends this raw data to the classifier described in the Interpretation section. Once the
classifier identifies the most likely answer, it broadcasts this classified response back to BiLAT.
BiLAT then advances to the next appropriate node in the dialogue tree. ...
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Computer generation of documents using layout elements and content elements
PA Caro, J Pasqua... - US Patent 7,984,374, 2011 - Google Patents
... vol. 46. pp. 789-803. Search Report dated Jan. 26, 2009 for European Application
08015867.8, 7 pages. Bennett, et al. "Transformations on a Dialog Tree: Rule-Based
Map- ping of Content to Style", ACM 1989 pp. 67-75. Borchers, et al. ...
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Exploring the Genre
S Blackman - Beginning 3D Game Development with Unity, 2011 - Springer
... some sort of deserted world. In addition to being able to get away without character
animation, you can also avoid complicated dialog trees that usually are part and parcel
of adding characters to a scene. If you opt for characters ...
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Human-computer interaction in next generation ambient intelligent environments
T Heinroth, A Kameas, G Pruvost... - Intelligent Decision ..., 2011 - IOS Press
... system commands. The dialogue tree is then used to derive utterances and grammars
in or- der to be able to execute system commands. These ideas are closely related
to our approach in terms of service/device control. However ...
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Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role
J Tanenbaum - Interactive Storytelling, 2011 - Springer
... in the universe. Gameplay in Mass Effect II is divided between combat missions
and extensive social interactions with squad mates and other inhabitants of the
storyworld in the form of branching dialogue trees. Mass Effect II ...
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Player Character Engagement in Computer Games
P Lankoski - Games and Culture, 2011 - gac.sagepub.com
... of handling opposition. These choices do not influence predefined functions. Dialogue
trees and the third-person portrayal of JC Denton in conversations stay the same
no matter what choices the player makes. In Deus Ex, the ...
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Introducing interactive story creators to conversation modelling
U Spierling - Proceedings of the 8th International Conference on ..., 2011 - dl.acm.org
... It also differs from traditional game dialogues that are mostly simple concepts of dialogue trees
with canned text responses for players [3]. Sources for understanding the creation of such
conversational storytelling are the many reports by Mateas and Stern [20] on their interactive ...
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''When Keeping it Real Goes Wrong'': Resident Evil 5, Racial Representation, and Gamers
A Brock - Games and Culture, 2011 - gac.sagepub.com
... Some games seek to overcome this communicative autism by introducing dialog trees and scripted
inter- actions, but in the end, the opportunity for a player to invest in the game's character
development through information exchange is limited to a shorthand of button presses ...
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[PDF] Love in Videogames. How can we play with it?
[PDF] from itu.dk
JBM Hernandez - itu.dk
... The system works similarly to the method described in the Final Fantasy VII and Mass Effect games:
answer questions trough pre-scripted dialog trees (Waern, 2010, p.2), improve the fighting skills
of the NPC or using a mechanics from the Dating Simulators: give presents. ...
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Suggesting New Plot Elements for an Interactive Story
[PDF] from itu.dk
S Giannatos, MJ Nelson, YG Cheong... - Workshops at the ..., 2011 - aaai.org
... 29 Page 6. Figure 4: Best story graph obtained through the fW fitness function and the
Location-biased player model. The new point point look under the safe appears as the grey ellipse.
to dialog trees and character behavior. That could be over- come in several possible ways. ...
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[BOOK] Beginning 3D Game Development with Unity
S Blackman - 2011 - books.google.com
Page 1. Beginning 3D Game Development with Unity World's Most Widely Used
Multi-platform Game Engine Sue Blackman Apress* Page 2. For your convenience
Apress has placed some of the front matter material after the index. ...
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Menus and Levels
S Blackman - Beginning 3D Game Development with Unity, 2011 - Springer
Page 1. CHAPTER 1 6 ¦ ¦ ¦ 821 Menus and Levels So far you have been working
on your game's basic functionality and are now able to play through the entire game.
Having gotten this far, it is time to start thinking about ...
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[PDF] WiiSMS: SIMULATING MOUSE AND KEYBOARD INTERACTION FOR MOTOR-IMPAIRED USERS.
[PDF] from ru.ac.za
S Honye - 2011 - cs.ru.ac.za
... Three of the commonly used are natural language, dialog trees, and commands [31]. ... language
structures are needed for such systems. Dialog tree systems reduce the difficulties in recognition
by breaking down activity into a sequence of choice points at which the user selects. ...
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[PDF] Systems at Play: The Construction of International Systems in Social Impact Games
[PDF] from usfca.edu
J Albor - 2011 - repository.usfca.edu
... movement through a space. "Decision trees" and "dialogue trees" refer to the method
by which many games shape branching narratives, allowing players to make certain
choices which then lead to other choices and so on. ...
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[BOOK] 250 Indie Games You Must Play
M Rose - 2011 - books.google.com
Page 1. *IHDIE EHHEE so IEOO17'lIJ INDIEGAMES COM PRESENTS i I III a male
escnrll mu 1:}: \| Page 2. presents 250 Indie Games You Must Play Page 3. Page 4.
presents 250 Indie Games You Must Play Mike Rose Page 5. ...
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[PDF] Does being an L2 native-speaking teacher influence L2 use?
[PDF] from tprstories.com
F Grim... - tprstories.com
... Players can be a paragon of virtue or a dastardly rogue, and virtually every other character in
the game will react accordingly. Conversations are controlled by dialogue trees, which allow
the player to choose how to answer a question or address a particular situation. ...
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Examining Evidence for the Validity of PISA Learning Strategy Scales Based on Student Response Processes
TN Hopfenbeck... - International Journal of Testing, 2011 - Taylor & Francis
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Companion robot for personal interaction
M Cross, C Vu, T Bickmore, C Bolton... - EP Patent ..., 2011 - freepatentsonline.com
<p>A mobile robot guest for interacting with a human resident performs a
room-traversing search procedure prior to interacting with the resident, and
may verbally query whether the resident being soug.
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Companion robot for personal interaction
M Cross, C Vu, T Bickmore, C Bolton... - EP Patent ..., 2011 - freepatentsonline.com
<p>A mobile robot guest for interacting with a human resident performs a
room-traversing search procedure prior to interacting with the resident, and
may verbally query whether the resident being soug.
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Algorithms for computational argumentation in artificial intelligence
[PDF] from ucl.ac.uk
V Efstathiou - 2011 - discovery.ucl.ac.uk
... Given a set of arguments s where for pairs of arguments A, B the relation B?A may
hold and a preference ordering over this set, it is possible to decide whether an
argument A ? s is acceptable by drawing a dialogue tree. This ...
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[PDF] Evoluce interaktivní dramatické hry
[PDF] from muni.cz
BJ Miškov - is.muni.cz
... Keywords - theoretical work, case study, Heavy Rain, digital games, interactive drama, remediation,
hybridization, narrative form, nonlinearity, dialog trees, motion control interface, selectivity,
communication strategies, immersion, interaction, identity, avatar, media effects, ...
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