Extensions of interactive fiction to the social sphere: Zork to the kingdom of loathing
BE Shelton - Well Played 1.0, 2009 - dl.acm.org
... 19. Nelson, G., & Knight, C. (2003). Inform - A design system for interactive fiction. Retrieved
August 15, 2005, from www.inform-fiction.org. 20. Paras, B., & Bizzocchi, J. (2005). Game,
motivation, and effective learning: An integrated model for educational game design. ...
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[PDF] The ARC Project: Creating logical models of Gothic cathedrals using natural language processing
[PDF] from rug.nl
C Hollingsworth, S Van Liefferinge, RA Smith... - ACL HLT ..., 2011 - acl.eldoc.ub.rug.nl
... Graham Nelson. 2006. Natural Language, Semantic Analysis and Interactive Fiction.
URL (viewed May 5, 2011): http://www. inform-fiction. org/ I7Dowloads/Documents/
WhitePaper. pdf Donald Nute. 2003. Defeasible Logic. ...
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How Dr Math reaches pupils with competitions and computer games by using MXit
[PDF] from csir.co.za
L Butgereit - 2009 - researchspace.csir.co.za
... [10] Anderston, T, "The History of Zork - First in a Series", New Zork Times, Winter 1985, pp
6-7, http://www.ifarchive.org/if-archive/infocom/articles/NZT-Zorkhistory.txt, Accessed October
8, 2008. [11] http://www.inform-fiction.org, Accessed October 6, 2008 [12] Robertson, J, and ...
Cited by 4 - Related articles - All 2 versions - Import into BibTeX
Curveship: an interactive fiction system for interactive narrating
[PDF] from aclweb.org
N Montfort - Proceedings of the Workshop on Computational ..., 2009 - dl.acm.org
... Basil Blackwell, 2007b. Nelson, Graham. "A short history of interactive fiction." The Inform
Designer's Manual section 46, 4th edi- tion, 2001. http://www.inform- fiction.org/manual/html/s46.
html Reichenbach, Hans. Elements of Symbolic Logic. New York: Macmillan. 1947. ...
Cited by 4 - Related articles - All 16 versions - Import into BibTeX
Analyzing computer game narratives
[PDF] from mcgill.ca
C Verbrugge... - Entertainment Computing-ICEC 2010, 2010 - Springer
... Wild, C.: ADRIFT: Adventure Development & Runner-Interactive Fiction Toolkit, version
4.0 manual (2003), http://www.adrift.org.uk 13. Nelson, G., Seebach, P., Firth, R., Plotkin,
A., Short, E.: Inform. (1993), http://www.inform-fiction.org/
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Demeter: An implementation of the marlinspike interactive drama system
[PDF] from hawaii.edu
Z Tomaszewski... - AAAI Symposium on Intelligent Narrative ..., 2009 - aaai.org
... Aristotle. Poetics. Trans. SH Butcher. Ed. Francis Fergusson. New York: Hill and Wang, 1999.
"Inform." <http://www.inform-fiction.org/inform6.html> Johnstone, Keith. Impro: Improvisation and
the Theatre. New York: Routledge, 1979. Tomaszewski, Zach, and Kim Binsted. ...
Cited by 4 - Related articles - All 6 versions - Import into BibTeX
[PDF] Analyzing Modern Computer Game Narratives
[PDF] from mcgill.ca
C Verbrugge... - 2010 - gram.cs.mcgill.ca
Page 1. McGill University School of Computer Science Game Research at McGill
Analyzing Modern Computer Game Narratives GR@M Technical Report No.
2010-1 Clark Verbrugge Peng Zhang School of Computer Science ...
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Explicit knowledge programming for computer games
[PDF] from cwi.nl
A Witzel, JA Zvesper... - ... of the Fourth Artificial Intelligence and ..., 2008 - aaai.org
... Eve, E. 2007. Epistemology, Version 4. Extension for Inform 7: A Design System for Interactive
Fiction Based on Natural Language. http://www.inform-fiction.org/ I7Downloads/Extensions/Eric\%
20Eve/ Epistemology . Fagin, R.; Halpern, JY; Vardi, MY; and Moses, Y. 1995. ...
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[PDF] Marlinspike: An Integrated Approach to Interactive Drama
[PDF] from itistory.org
Z Tomaszewski... - INTEGRATING TECHNOLOGIES FOR ..., 2008 - itistory.org
... < http://netzspannung. org/version1/extensions/cast01- proceedings/pdf/by_name/Grasbon.
pdf> [6]" Inform."< http://www. inform-fiction. org/inform6. html> [7] Johnstone, Keith. Impro:
Improvisation and the Theatre. New York: Routledge, 1979. ...
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[PDF] Higher-order knowledge in computer games
[PDF] from aisb.org.uk
A Witzel... - Proceedings of the AISB, 2008 - aisb.org.uk
... [11] Eric Eve. Epistemology (Inform 7 Extension). http://www. inform-fiction. org/I7Downloads/
Extensions/Eric% 20Eve/Epistemology. [12] Ronald Fagin, Joseph Y. Halpern, Moshe Y. Vardi,
and Yoram Moses, Reasoning about knowledge, MIT Press, 1995. ...
Cited by 3 - Related articles - View as HTML - All 9 versions - Import into BibTeX
Addressing industry issues in a multi-disciplinary course on game design
[PDF] from uvic.ca
A Estey, A Gooch... - ... of the 4th International Conference on ..., 2009 - dl.acm.org
... We also chose Inform to accentuate the design pro- cess, story and rules, and to familiarize
students with other factors important to the overall game development process. 2http://moodle.
com 3http://www.inform-fiction.org 72 Page 3. Where should the students find art assets? ...
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[PDF] Progress report on the ARC Project: Creating logical models of Gothic cathedrals
[PDF] from uga.edu
C Hollingsworth, S Van Liefferinge, RA Smith... - 2011 - ai.uga.edu
Page 1. Progress report on the ARC Project: Creating logical models of Gothic cathedrals 1
Charles Hollingsworth Institute for Artificial Intelligence Stefaan Van Liefferinge Rebecca A.
Smith Lamar Dodd School of Art Michael A. Covington Walter D. Potter ...
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[PDF] Patterns for story authoring tools
[PDF] from hillside.net
M Kauhanen, C Eaket... - 12th European Conference on ..., 2007 - hillside.net
... [6] The Six Standard Examples, Inform. Accessed on January 22, 2007 on the World Wide Web:
http://www.inform-fiction.org/examples/index.html ... Annes's College, Oxford. Available on the World
Wide Web: http://www.inform- fiction.org/I7Downloads/Documents/WhitePaper.pdf ...
Cited by 1 - Related articles - View as HTML - Import into BibTeX
A tale of two languages
D Bartholomew - Linux Journal, 2008 - dl.acm.org
... An Introduction to Gnome Inform-7, Part 2: http://www.linuxjournal.com/content/introduction-
gnome-inform7-part-2. Inform 6: http://www.inform-fiction.org/inform6.html. Inform 7:
http://www.inform-fiction.org/I7/Welcome.html. Frotz: http://frotz.homeunix.org/frotz. ...
Import into BibTeX
[PDF] Serious Games-The State of the Game
[PDF] from pixelpark.com
D Krause - The relationship between virtual worlds and Web 3D, ..., 2008 - pixelpark.com
Page 1. White Paper Agentur, Friesenplatz 25, 50672 Cologne, Germany, Tel. +49.221.951515-
0, Fax -66 koeln@pixelpark.com, http://www.pixelpark.com Pixelpark Agentur, 2008 Serious
Games - The State of the Game The relationship between virtual worlds and Web 3D ...
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Transferring game mastering laws to interactive digital storytelling
[PDF] from pp.ua
F Peinado... - Technologies for Interactive Digital Storytelling ..., 2004 - Springer
... In Game Developers Conference, Game Design track, 2003. 7. G. Nelson. Inform Manual.
Interactive Fiction Library, USA, fourth edition, 2001. http://www.inform-fiction.org/. 8. V. Propp.
Morphology of the Folktale. University of Texas Press, Austin, 1968. 9. R. Rawson-Tetley. ...
Cited by 37 - Related articles - BL Direct - All 17 versions - Import into BibTeX
Extending the use of games in health Care
C Watters, S Oore, M Shepherd... - ... , 2006. HICSS'06. ..., 2006 - ieeexplore.ieee.org
... [17] Wolf, MJP (2001). The Medium of the Video Game. Austin, TX: University of Austin Press.
[18] Z-machine. (2005). Inform. Available online at [www.inform-fiction.org]. Proceedings of the
39th Hawaii International Conference on System Sciences - 2006 8
Cited by 15 - Related articles - BL Direct - All 4 versions - Import into BibTeX
eLingua Latina: Designing a classical-language e-learning resource
A Mallon - Computer Assisted Language Learning, 2006 - Taylor & Francis
Cited by 2 - Related articles - BL Direct - All 4 versions - Import into BibTeX
A brief top-down and bottom-up philosophy on software evolution
[PDF] from psu.edu
M Pizka... - ... 7th International Workshop on Principles of, 2004 - ieeexplore.ieee.org
... References [1] Inform - a design system for interactive fiction. http://www.
inform-fiction.org/. [2] VR Basili et al. Goal question metric paradigm. In Encyclo- pedia
of Software Engineering. John Wiley & Sons, 1994. [3] A. Bauer and M. Pizka. ...
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A documental approach to adventure game development
[PDF] from hi.is
P Moreno-Ger, JL Sierra, I Martínez-Ortiz... - Science of Computer ..., 2007 - Elsevier
... 8 http://www.hungrysoftware.com/tools/sludge/. 9 http://www.dead-code.org/index2.php/en. 10
http://www.tads.org/. 11 http://www.inform-fiction.org/. 12 http://www.generalcoffee.com/hugo.html.
6 P. Moreno-Ger et al. / Science of Computer Programming 67 (2007) 3 31 2.3. ...
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[PDF] Rapid Software Evolution
[PDF] from kobrix.com
B Iordanov - 2007 - kobrix.com
Page 1. Rapid Software Evolution From Construction to Computation and Back Borislav
Iordanov Kobrix Software, Inc. biordanov@acm.org Abstract Software has quantifiably
reached levels of complexity be- yond human understanding. ...
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[PDF] Notes about Interactive Fiction
[PDF] from cybertiggyr.com
GM Stover - 2005 - cybertiggyr.com
... I write almost all of my documents in LATEX ([8], [4]). I compile to pdf with latex, dvips, & ps2pdf.
I compile to html with latex2html ([3], [5]). 1http://www.firthworks.com/roger/cloak/
2http://www.inform-fiction.org/ 3http://www.tads.org/ 2 Page 3. References ...
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[PDF] Automated control of interactions in virtual spaces: A useful task for exploratory creativity
[PDF] from psu.edu
F Peinado, M Ancochea... - Proc. of the 1st Joint Workshop on ..., 2004 - Citeseer
... In Annual Conference of the International Committee for Documentation of the International
Council of Museums, 1998. 19. G. Nelson. Inform manual, 2001. http://www.inform-fiction.org/.
20. A. Pease, D. Winterstein, and S. Colton. Evaluating machine creativity. ...
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Narrative and Digitality: Learning to Think With the Medium
ML Ryan - A Companion to Narrative Theory, 2005 - Wiley Online Library
... participation in fantasy worlds. Digital narrative is only a failure if we judge it by the
criteria of the literary canon, this is to say, by the criteria of another medium. NOTES
1 <www.inform-fiction.org/introduction/ index.html>. 2 I am aware ...
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How the Web helps people turn ideas into code
J Brandt, PJ Guo, J Lewenstein... - No Code Required: ..., 2010 - books.google.com
Page 464. How the Web helps people turn ideas into code 23 1, 2 2 1 Joel Brandt, Philip
J. Guo, 1 Joel Lewenstein, 1 Mira Dontcheva, Scott R. Klemmer 1Stanford University
2Adobe Systems, Inc. ABSTRACT This chapter investigates ...
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[HTML] The Lives Behind the Numbers On the Screen: Illustrating the Social Consequences of Economic Change by Telling Stories on the Web
[HTML] from economicsnetwork.ac.uk
J Paine - Economics, 2005 - economicsnetwork.ac.uk
... Available online at http://nickm.com/writing/bathesis/srth9.html . Nelson, G. (nd) A Short History
of Interactive Fiction. Available online at http://www.inform-fiction.org/manual/html/s46.html .
Novistrana (nd) The Republic of Novistrana Embraces Internet! ...
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[PDF] " Floyd Here Now!
[PDF] from stanford.edu
K Shimano - 2004 - stanford.edu
... 4 Graham Nelson, "DM4 §46: A short history of interactive fiction," The Inform Designer's Manual,
4th ed., 14 Mar. 2004 < http://www.inform-fiction.org/manual/ html/s46.html>. ... 2004 <
http://www.inform- fiction.org/manual/html/s46.html>. 18. Rosen, Julian. ...
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Tools for creating interactive teaching environments
[PDF] from uts.edu.au
Y Pisan... - Advanced Learning Technologies, 2004. ..., 2004 - ieeexplore.ieee.org
... Retrieved November 10, 2003 from http://www.inform- fiction.org/ Mateas, M. and Stern, A. (2000)
"Towards Integrating Plot and Character for Interactive Drama" in Working notes of the Social
Intelligent Agents: The Human in the Loop Symposium. AAAI Fall Symposium Series. ...
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[PDF] Dataflow analysis on game narratives
[PDF] from mcgill.ca
P Zhang - 2008 - digitool.library.mcgill.ca
Page 1. DATAFLOW ANALYSIS ON GAME NARRATIVES by Peng Zhang School
of Computer Science McGill University, Montréal July 2008 A THESIS SUBMITTED
TO THE FACULTY OF GRADUATE STUDIES AND RESEARCH ...
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Ficticious: MicroLanguages for interactive fiction
JD Palmer - Proceedings of the ACM international conference ..., 2010 - dl.acm.org
... Association for Computational Linguistics. [14] G. Nelson. Inform 7 extensions. http://inform7.com/
write/extensions/. [15] G. Nelson. Natural language, semantic analysis, and interactive fiction.
http://www.inform7.com/learn/documents/ WhitePaper.pdf. [16] G. Nelson. ...
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Natural Language, Semantic Analysis and Interactive Fiction
G Nelson - 2005 - Citeseer
CiteSeerX - Document Details (Isaac Councill, Lee Giles): This is an account of theoretical issues
which came out, almost unbidden, from a practical test of the following hypothesis: that the natural
language in which to write interactive fiction is natural language. IF is a form of creative ...
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[PDF] A framework for exploring the evolutionary roots of creativity
[PDF] from psu.edu
HT Thórisson - Proceedings of the European Conference on Case- ..., 2004 - Citeseer
Page 1. A Framework for Exploring the Evolutionary Roots of Creativity Hrafn Th.
Thórisson Latrastrond 7, 170 Seltjarnarnes, Iceland h.thorisson@mac.com This paper
describes a development framework aimed at quantifying ...
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[CITATION] their extra-textual reactions will help the programmer improve the game. A brief conclusion observes that the artistic quality of early movies was ...
G Costikyan - TEXT technology, 2002 - Wright State University
Import into BibTeX
[BOOK] The Inform Beginner's Guide
[PDF] from giga.or.at
R Firth... - 2003 - giga.or.at
... This is pretty well essential, since almost everything you need is available only via this medium.
In particular, you'll find much helpful material at these locations: • http://www.inform-fiction.org/
The Inform home page, maintained by Graham Nelson and a small team of helpers. ...
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[PDF] 2 Creativity in programming culture
[PDF] from gold.ac.uk
A McLean... - 2009 - doc.gold.ac.uk
... Attempts to include geometric and natural language representations in the semantics
of computer language: the reacTable Jord`a et al., 2007), piet, befunge, inform7,
'postmodern' Perl and vocable synthesis McLean and Wiggins, 2009). ...
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[PDF] Co-Development, Delivery and Structural Analysis of a Computer Game Course
[PDF] from acagamic.com
L Nacke, M Masuch... - Bachelor Theses in Computer ..., 2004 - acagamic.com
Page 1. Otto-von-Guericke-University Magdeburg University of Otago, Dunedin Department
of Computer Science Research Report Co-Development, Delivery and Structural Analysis
of a Computer Game Course Lennart Nacke Supervisors: ...
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[PDF] PNFG: a framework for computer game narrative analysis
[PDF] from mcgill.ca
F Martineau - 2006 - gram.cs.mcgill.ca
Page 1. PNFG: A FRAMEWORK FOR COMPUTER GAME NARRATIVE ANALYSIS by Félix
Martineau School of Computer Science McGill University, Montreal June 2006 A thesis submitted
to McGill University in partial fulfillment of the requirements of the degree of ...
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Teaching teamwork and communication skills by using a studio-based learning model in a multidisciplinary course on game design
[PDF] from uvic.ca
A Estey - 2010 - dspace.library.uvic.ca
Page 1. Teaching teamwork and communication skills by using a studio-based learning model
in a multidisciplinary course on game design by Anthony Estey Bachelor of Science, University
of Victoria, 2008 A Thesis Submitted in Partial Fulfillment of the ...
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Extensible Tools for Practical Experiments in IDN: The Advanced Stories Authoring and Presentation System
H Koenitz - Interactive Storytelling, 2011 - Springer
... 1 Available from http://www.storytron.com 2 Available from http://www.korsakow.org 3 Available
from http://inform7.com/ 4 http://www.eastgate.com/storyspace/ 5 At a demonstration at the ICIDS
08 conference in Erfurt, the presenter identified problems with the 3D engine in ...
Import into BibTeX
Collaborative annotation for pseudo relevance feedback
[PDF] from kuleuven.be
C Lioma, MF Moens... - Proceedings of exploiting ..., 2008 - lirias.kuleuven.be
... to as vertical search engines). Another application is to automatically enrich textual
content, for instance by inserting related links into raw text, as is done by the Inform7
engine. Further applications include improving existing ...
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How to integrate domain-specific languages into the game development process
R Walter... - Proceedings of the 8th International Conference ..., 2011 - dl.acm.org
... This means that game writers can 4http://inform7.com/ 5http://www.tads.org/ 6http://www.moo.
mud.org/moo-faq/ 7http://lpmuds.net/ Page 3. enhance a storyboard with semantically meaningful
mark- ers which are then processed by the corresponding engine. ...
Import into BibTeX
[CITATION] Metaleptic machines
ML Ryan - Semiotica, 2004 - Walter de Gruyter GmbH & Co. KG ...
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Pegasus: first steps toward a naturalistic programming language
[PDF] from uni-ulm.de
R Knöll... - Companion to the 21st ACM SIGPLAN symposium ..., 2006 - dl.acm.org
Page 1. Pegasus - First Steps Toward a Naturalistic Programming Language Roman
Knöll Faculty of Computer Science Darmstadt University of Technology mail@
romanknoell.de Mira Mezini Faculty of Computer Science Darmstadt ...
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SAGA: A DSL for Story Management
[PDF] from arxiv.org
L Beyak... - Arxiv preprint arXiv:1109.0776, 2011 - arxiv.org
Page 1. Olivier Danvy, Chung-chieh Shan (Eds.): IFIP Working Conference on
Domain-Specific Languages 2011 (DSL 2011). EPTCS 66, 2011, pp. 48-67,
doi:10.4204/EPTCS.66.3 c L. Beyak & J. Carette SAGA: A DSL for Story Management ...
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[BOOK] Creating Interactive Fiction with Inform 7
[PDF] from 69.164.213.154
A Reed... - 2011 - 69.164.213.154
Page 1. Page 2. CREATING INTERACTIVE FICTION WITH INFORM 7 Aaron Reed
Course Technology PTR A part of Cengage Learning Australia, Brazil, Japan, Korea,
Mexico, Singapore, Spain, United Kingdom, United States Page 3. ...
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MOOIDE: natural language interface for programming MOO environments
[PDF] from mit.edu
H Lieberman, M Ahmad - 2008 - dspace.mit.edu
... environment (short for Multi User Object Oriented/Multi User Dungeons and Dragons [1]). Certain
earlier work like Metafor [2] and Inform7 [3] has focused on parsing to describe programming
constructs in natural language. We have explored ways in which a programmer's ...
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A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project
[PDF] from ucsc.edu
AA Reed, B Samuel, A Sullivan, R Grant... - Proceedings of the 7th ..., 2011 - aaai.org
... Nelson, G. 2006. Natural Language, Semantic Analysis and Interactive Fiction. http://www.inform7.
com/learn/documents/ WhitePaper.pdf. Ogden, C.; Carroll, M.; and Flegal, K. 2008. High body
mass in- dex for age among US children and adolescents, 2003-2006. ...
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[DOC] Knowing what you're talking about: Natural language programming of a multi-player online game
[DOC] from mit.edu
H Lieberman... - No Code Required: Giving Users Tools to ..., 2010 - media.mit.edu
... Natural language, semantics and interactive fiction. http://www.inform-fiction.org/I7Downloads/
Documents/WhitePaper.pdf; John Pane, Brad Myers & CA Ratanamahatana, (2001). Studying
the language and structure in non-programmers' solutions to programming problems. ...
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Standardization of game based learning design
[PDF] from ou.nl
S Kelle, R Klemke, M Gruber... - Computational Science and Its ..., 2011 - Springer
... ICOPER - Interoperable Content for Performance in a Competency-driven Society,
http://www.icoper.org/ 38. Inform 7 Web Site, http://inform7.com/ 39. LAMS: Learning
Activity Management System, http://www.lamsinternational.com/ 40. ...
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[PDF] A Meta-Scheme for Authentication using Text Adventures
[PDF] from carleton.ca
CD Brown - 2010 - ccsl.carleton.ca
Page 1. A Meta-Scheme for Authentication Using Text Adventures By Carson Dylan Brown
A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfilment
of the requirements for the degree of Master of Computer Science ...
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[PDF] Because It's Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction
[PDF] from escholarship.org
A Kashtan - 2009 - escholarship.org
... University Of Chicago Press, 2004. [6] Inform - Manuals. http://inform7.com/learn/man/index.
html. [7] Koelb, JH The Poetics of Description: Imagined Places in European Literature.
Palgrave Macmillan, 2006. [8] Lanham, RA The Electronic Word. ...
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[PDF] Collecting and Preserving Infocom Interactive Fiction
[PDF] from adammathes.com
A Mathes - 2004 - adammathes.com
... http://www.if-legends.org/%7Eifguide/scripts/show.php3?-1,41¿ 5. Nelson, Graham. The Inform
Designer's Manual. 4th ed. 2001. July 20, 2004. ¡http://www.inform-fiction.org/manual/html/s46.
html¿ 6. Schulz, Manuel. The Interactive Fiction Collector's Guide. 1997. July 20, 2004. ...
View as HTML - All 5 versions - Import into BibTeX
Methods for producing carotenoid compounds, and specialty oils in plant seeds
CK Shewmaker - US Patent 6,429,356, 2002 - Google Patents
Page 1. US006429356B1 (12) United States Patent ao) Patent No.: us 6,429,356
bi Shewmaker (45) Date of Patent: Aug. 6,2002 (54) METHODS FOR PRODUCING
CAROTENOID COMPOUNDS, AND SPECIALTY OILS IN ...
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Methods for producing carotenoid compounds and specialty oils in plant seeds
CK Shewmaker - US Patent 6,972,351, 2005 - Google Patents
Page 1. Illllllllllllllllllllllllllllllllllllllllllllllllln US006972351B2 (12) United States Patent
ao) Patent No.: us 6,972,351 B2 Shewmaker (45) Date of Patent: Dec. 6,2005 (54)
METHODS FOR PRODUCING CAROTENOID COMPOUNDS ...
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A brief biography of computer games
H Lowood - Playing video games: motives, responses, and ..., 2006 - books.google.com
Page 45. CHAPTER 3 A Brief Biography of Computer Games Henry Lowood Stanford University
Biography provides an interesting metaphor for a survey of computer game history. After all, the
computer game was born in the early 1960s, so it has only just entered middle age. ...
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Methods for producing carotenoid compounds, tocopherol compounds, and specialty oils in plant seeds
CK Shewmaker, BG Bhat, M Venkatramesh... - US Patent ..., 2003 - Google Patents
Page 1. Illllllllllllllllllllllllllllllllllllllllllllllll US006653530B1 (12) United States Patent ao)
Patent No.: us 6,653,530 bi Shewmaker et al. (45) Date of Patent: *Nov. 25,2003 (54)
METHODS FOR PRODUCING CAROTENOID COMPOUNDS ...
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Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice
[TXT] from gatech.edu
H Koenitz - 2010 - smartech.gatech.edu
... form; other important works were created in the early to mid 1990s. Unlike IF, HF
claimed to be a new form of high-brow 14 http://www.inform-fiction.org 34 literature.
Michael Joyce and Jay Bolter, co-creators (with John B. Smith ...
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[BOOK] Cybermapping and the Writing of Myth
P Jahshan - 2007 - books.google.com
Page 1. Page 2. Page 3. CYBERMAPPING Page 4. PETER New York • Washington,
Frankfurt am Main • Berlin • LANG DC/Baltimore • Bern Brussels • Vienna • Oxford Page
5. Library of Congress Cataloging-in-Publication Data Jahshan, Paul. ...
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[PDF] Linear Interactive Storytelling
[PDF] from kreativrauschen.com
F Sander - 2008 - kreativrauschen.com
Page 1. A thesis submitted in partial fulfilment of the requirements for the degree of Master
of Arts Hochschule der Medien Stuttgart - Medienautor program Submitted on July 4, 2008
Linear Interactive Storytelling by Florian N. Sander first supervisor Prof. ...
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METHODS FOR DETECTING INFLAMMATORY BOWEL DISEASE
L Diehl, K Flanagan... - US Patent App. 20,090/ ..., 2008 - freepatentsonline.com
The present invention provides for a method of detecting the presence of
inflammatory bowel disease in gastrointestinal tissues or cells of a mammal
by detecting increased expression of LY6 genes in t.
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