[BOOK] Twisty Little Passages: an approach to interactive fiction
N Montfort - 2005 - books.google.com
Interactive fiction-the best-known form of which is the text game or text adventure-has not
received as much critical attention as have such other forms of electronic literature as
hypertext fiction and the conversational programs known as chatterbots. Twisty Little ...
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Interactive fiction: Computer software, Command (computing), Player character, Narrative, Video game, Adventure game, Video game genres, Puzzle, Graphic ...
FP Miller, AF Vandome... - 2009 - dl.acm.org
Abstract Interactive fiction, often abbreviated IF, describes software simulating environments
in which players use text commands to control characters and influence the environment.
Works in this form can be understood as literary narratives and as video games. In ...
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Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism
J Sizemore... - Interactive Storytelling, 2011 - Springer
... Drawing upon the convention of interactive fiction, we present our pre- liminary work on
interactive non-fiction. 1 Introduction ... In particular, our current experiment draws from the
convention of interactive fiction (IF), a genre primarily based on text. ...
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Declarative optimization-based drama management in interactive fiction
[PDF] from lw23.comMJ Nelson, M Mateas, DL Roberts... - Computer Graphics and ..., 2006 - ieeexplore.ieee.org
Abstract Our work relates to automatically guiding experiences in large, open-world
interactive dramas and story-based experiences where a player interacts with and
influences a story. A drama manager (DM) is a system that watches a story as it ...
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Interactive fiction (IF)
P Mitchell - 2011 - espace.library.uq.edu.au
Narrowly defined, interactive fiction refers to a genre of text-based, computer-mediated
adventure or puzzle-solving games. IF allows the user to determine the narrative's trajectory,
and is often likened to print-based choose-your-own-adventure stories or'tree'fiction.
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Drama management and player modeling for interactive fiction games
[PDF] from ransomweaver.comM Sharma, S ONTAnon, M Mehta... - Computational ..., 2010 - Wiley Online Library
A growing research community is working toward employing drama management
components in story-based games. These components gently guide the story toward a
narrative arc that improves the player's gaming experience. In this article we evaluate a ...
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Player modeling evaluation for interactive fiction
[PDF] from msu.eduM Sharma, M Mehta, S Ontanón... - Proceedings of The Artificial ..., 2007 - aaai.org
Abstract A growing research community is working towards employing drama management
components in story-based games that guide the story towards specific narrative arcs
depending on a particular player's playing patterns. Intuitively, player modeling should be ...
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Extensions of interactive fiction to the social sphere: Zork to the kingdom of loathing
BE Shelton - Well Played 1.0, 2009 - dl.acm.org
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM
has opted to expose the complete List rather than only correct and linked references. ...
Anderson, T., Blank, M., Daniels, B., & Libling, D. (1978-1979). Zork (Version ...
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Developing a drama management architecture for interactive fiction games
[PDF] from gatech.eduS Ontañón, A Jain, M Mehta... - Interactive Storytelling, 2008 - Springer
A growing research community is working towards employing drama management
components in interactive story-based games. These components gently guide the story
towards a narrative arc that improves the player's experience. In this paper we present our ...
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Curveship: an interactive fiction system for interactive narrating
[PDF] from aclweb.orgN Montfort - Proceedings of the Workshop on Computational ..., 2009 - dl.acm.org
Abstract Interactive fiction (often called" IF") is a venerable thread of creative computing that
includes Adventure, Zork, and the computer game The Hitchhiker's Guide to the Galaxy as
well as innovative recent work. These programs are usually known as" games," ...
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A reading of skeleton seas of mare incognitum: an interactive fiction expedition in curveship
DF Harrell... - Proceedings of the 8th ACM conference on ..., 2011 - dl.acm.org
Abstract Skeletons of Mare Incognitum (The Unkown Sea) is an interactive fiction (IF) work
developed by Fox Harrell. This work was written using Curveship [1, 2], a platform for
implementing works of IF that offers a range of affordances for narrative variation such as ...
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Textual vs. graphical interaction in an interactive fiction game
[PDF] from google.comM Mehta, A Corradini, S Ontañón... - Interactive Storytelling, 2010 - Springer
1 Georgia Institute of Technology, Cognitive Computing Lab, Atlanta, GA 30332-0760, USA
mehtama1@cc.gatech.edu 2 University of Southern Denmark, IFKI, 6000 Kolding, Denmark
andrea@sitkom.sdu.dk 3 Spanish National Research Council, Artificial Intelligence ...
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Search-based drama management in the interactive fiction Anchorhead
[PDF] from psu.eduMJ Nelson... - Proceedings of the First Annual Conference on ..., 2005 - aaai.org
Abstract Drama managers guide a user through a story experience by modifying the
experience in reaction to the user's actions. Search-based drama management (SBDM)
casts the dramamanagement problem as a search problem: Given a set of plot points, a ...
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Ordering events in interactive fiction narratives
[PDF] from nickm.comN Montfort - Proceedings of the AAAI Fall Symposium on Intelligent ..., 2007 - aaai.org
Abstract An interactive fiction system has been developed with a rich representation of
simulated locations, actors, and things as well as events. This paper discusses one
particular type of narrative variation that the system can generate: variation in order. To ...
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[PDF] Shaping Stories and Building Worlds on Interactive Fiction Platforms
[PDF] from escholarship.orgA Mitchell... - 2009 - escholarship.org
Abstract: Adventure game development systems are platforms from the developer's
perspective. This paper investigates several subtle differences between these platforms,
focusing on two systems for interactive fiction development. We consider how these ...
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Cybertext redux: using interactive fiction to teach german vocabulary, reading, and culture
[PDF] from gerrystahl.netBE Shelton, D Neville... - ... for the learning sciences-Volume 3, 2008 - dl.acm.org
Abstract Included within a second language acquisition program, digital games possibly can
increase knowledge retention and transfer rates. This mixed-methods study uses a computer-
based interactive fiction (IF) game to teach German vocabulary, reading, and culture to ...
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[PDF] Generating narrative variation in interactive fiction
[PDF] from 158.130.69.163N Montfort - 2007 - 158.130.69.163
A general method for the generation of natural language narrative is described. It allows the
expression, or narrative discourse, to vary independently of the underlying events and
existents that are the narrative's content. Specifically, this variation is accomplished in an ...
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[PDF] Blue lacuna: Lessons learned writing the world's longest interactive fiction
[PDF] from aaronareed.netAA Reed - Electronic Literature Organization Archive & Innovate, 2010 - aaronareed.net
Abstract-Blue Lacuna is a new long form interactive fiction comprising nearly 400,000
words of prose and natural language source code. The longest work yet produced in the
Inform 7 language, it is also among the most substantial text-based story games in ...
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Where Do We Go From Here? Readers' Responses to Interactive Fiction
J Pope - Convergence: The International Journal of Research ..., 2010 - con.sagepub.com
Abstract Interactive fiction has excited huge interest amongst scholars and experimental
artists since the pioneering work of Michael Joyce in the 1980s. However, it has not reached
out to a wide community of writers and readers, largely because of the twin problems of ...
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Drama management evaluation for interactive fiction games
[PDF] from gatech.eduM Sharma, S Ontanón, M Mehta... - Spring Symposium on ..., 2007 - aaai.org
Abstract A growing research community is working towards employing drama management
components in interactive story-based games. These components gently guide the story
towards a narrative arc that improves the player's experience. However, the success of ...
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[CITATION] Riddle Machines: The History and Nature of Interactive Fiction
N Montfort - A Companion to Digital Literary Studies, 2008
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Evaluating a Drama Management Approach in an Interactive Fiction Game
[PDF] from sdu.dkA Corradini, M Mehta... - ... 2009. WI-IAT'09. IEEE/WIC ..., 2009 - ieeexplore.ieee.org
Abstract In this paper, we evaluate a drama management approach deployed in an
implementation of a graphical interactive fiction game. Our approach uses players' feedback
as a basis for guiding the personalization of the interaction. Twenty subjects, with different ...
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Writing interactive fiction scenarii with dramachina
[PDF] from pp.uaS Donikian... - Technologies for Interactive Digital Storytelling ..., 2004 - Springer
This paper presents DraMachina, an authoring tool dedicated to authors of interactive
fictions. An interactive fiction is an extension of classical narrative media as it supposes a
direct implication of spectators during the story evolution. Writing such a story is much ...
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[BOOK] Creating Interactive Fiction with Inform 7
[PDF] from 69.164.213.154A Reed... - 2011 - 69.164.213.154
"It is," Stuart responds as he demonstrates the game."For one thing, the old text-driven
approach is gone now. In this game your character is controlled through a series of icons...
everything's done with the mouse, there's no typing at all.... with the CD-ROM's storage ...
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[BOOK] Command lines: aesthetics and technique in interactive fiction and new media
J Douglass - 2007 - books.google.com
I am deeply grateful to my advisor and mentor Alan Liu, and to my committee members Rita
Raley and William Warner, not only for shaping and promoting my successes, but also for
providing the occasions for them in countless collaboration opportunities. My vita can only ...
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Ficticious: MicroLanguages for interactive fiction
JD Palmer - Proceedings of the ACM international conference ..., 2010 - dl.acm.org
Abstract In this paper we provide an experience report where language oriented
programming approaches are applied to complex game design. Ficticious is a G-expression
based pidgin of several microlanguages designed for describing complex narrative worlds ...
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Natural language generation and narrative variation in interactive fiction
[PDF] from psu.eduN Montfort - Proc. of Computational Aesthetics Workshop at AAAI ..., 2006 - aaai.org
Abstract Interactive fiction can be understood and improved using concepts from
narratology. Particularly useful is the idea that the discourse, or expression plane, can be
considered separately from the underlying story, or content plane. While this sort of ...
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[PDF] Natural language, semantic analysis, and interactive fiction
[PDF] from freshrpms.netG Nelson - IF Theory Reader, 2006 - freshrpms.net
This is an account of theoretical issues that came out, almost unbidden, from a practical test
of the following hypothesis: that the natural language in which to write interactive fiction is
natural language. IF is a form of creative writing impossible before the development of ...
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[CITATION] Declarative drama management in the interactive fiction anchorhead
MJ Nelson, M Mateas, DL Roberts... - IEEE Computer Graphics and ..., 2006
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[CITATION] and Nature of Interactive Fiction
N Montfort - A companion to digital literary studies, 2007 - Wiley-Blackwell
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Videogames and interactive fiction
[PDF] from sbcc.eduG Tavinor - Philosophy and Literature, 2005 - muse.jhu.edu
In the third-person crime simulator Grand Theft Auto 3, the fictional performing of all sorts of
criminal nuisance is a possibility.(Squeamish readers, or those that are adamant
videogames are playing a decisive role in the moral degeneration of modern society might ...
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[PDF] Toward a theory of interactive fiction
[PDF] from guetech.orgN Montfort - IF Theory Reader, 2003 - if-archive.guetech.org
1 I write this note more than nine years after I started work on an article for IF Theory. I hope
I'll keep improving and revising my ideas, but I'm also hopeful that I am finally revising this
particular article for the last time. While it was always intended for this book and was ...
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[CITATION] Q&A: William Gibson Discusses Spook Country and Interactive Fiction
W Ellis - 2007 - Wired
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[CITATION] Re: Public Philosophy and Interactive Fiction
H Alkin, T Haider... - Masaryk UJL & Tech., 2010
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[CITATION] Natural language, semantics and interactive fiction
G Nelson - 2006
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Doing there vs. being there: performing presence in interactive fiction
A Seegert - Journal of Gaming &# 38; Virtual Worlds, 2009 - ingentaconnect.com
Abstract: The ability of computers to produce presence the visceral feeling of actually being
there is typically associated with the presentation of intensive graphical effects. But studies
on presence indicate that what players are able to do in fact contributes more to their ...
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[CITATION] Language Arts: Interactive Fiction Enhances Reality
B Desilets - LEARNING AND LEADING WITH ..., 2008 - THE INTERNATIONAL SOCIETY ...
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Decisions, Decisions: Developing Interactive Fiction for Health Communication
[PDF] from pitt.eduGR Londino - 2011 - etd.library.pitt.edu
Foremost, I wish to thank my thesis committee for their insight, guidance, and support
throughout this process, especially Dr. Martha Ann Terry. Her unwavering willingness to
meet, discuss, and encourage is truly appreciated.
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[CITATION] Interactive Fiction as 'Story,''Game,''Storygame,''Novel,''World,''Literature,''Puzzle,''Problem,''Riddle,'and 'Machine.'
N Montfort - First Person: New Media as Story, Game, and ..., 2004
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Interactive Fiction:'new literacy'learning opportunities for children
D Kozdras, DM Haunstetter... - E-Learning and Digital ..., 2006 - wwwords.co.uk
Interactive fiction has great potential for use in schools, providing engaging and empowering
opportunities for learning and literacy. Experiences with interactive fiction provide two key
components lacking in contemporary storytelling mediums: autonomy (the ability to act ...
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15. Reading and Playing: What Makes Interactive Fiction Unique
D Keller - The players' realm: studies on the culture of video ..., 2007 - books.google.com
Zork. Hitchhiker's Guide to the Galaxy. Planetfall. These are three of the most well-known,
successful computer games of all time, yet they seem utterly out of place in computer gaming
history to those whose exposure is limited to the beloved games of recent years-The ...
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[CITATION] On All Fronts and Expectations: Interactive Fiction and the Comic\
AG Sathe - 2007 - Drexel University
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[BOOK] Digitally implemented interactive fiction: Systematic development and validation of" Mole, PI", a multimedia adventure for third grade readers
[PDF] from usf.eduD Haunstetter - 2008 - books.google.com
LIST OF TABLES Table 1 Sample Construct Validation Chart.........................................................
.......... 200 Table 2 Construct Validation Norming Process Evaluation by Expert 1......................
201 Table 3 Construct Validation Norming Process Evaluation by Expert 2....................... ...
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[CITATION] Epistemology, Version 4. Extension for Inform 7: A Design System for Interactive Fiction Based on Natural Language
E Eve - 2007
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[CITATION] Introducing Interactive Fiction
S Granade - Retrieved October, 2005
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[BOOK] Interactive Fiction: What Does it Want to Be, What Can it Be?
W Ruttkowski - 2007 - books.google.com
Scholarly Essay aus dem Jahr 1997 im Fachbereich Germanistik-Gattungen, einseitig
bedruckt, Kyoto Sangyo University (Japanese Society for Germanistics), Veranstaltung:
Yearly Congress of the japanese german organization, Tokio, 11.5. 1996, Sprache: ...
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[PDF] Designing and creating interactive fiction for learning
[PDF] from nmc.orgBE Shelton - New Media Consortium (NMC) Online Conference ..., 2005 - archive2.nmc.org
Abstract: The presentation describes a team of instructional technology graduate students in
their design and partial creation of an educational game based on a classic text using
interactive fiction (IF). The team experiences IF through play and critical analysis before ...
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[CITATION] Interactive Non-fiction and Media 11-14 Student Book
G Barton - 2007 - Heinemann Educational Publishers
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[CITATION] A clash between game and narrative. A thesis on computer games and interactive fiction". 2001
J JUUL - h ttp://www. jesperjuul. dk/thesis/>. Acesso em, 2006
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[CITATION] Interactive fiction vs. the pause that distresses: How computer-based literature interrupts the reading process without stopping the fun
B Desilets - Currents in Electronic Literacy, 2005
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[PDF] Because It's Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction
[PDF] from escholarship.orgA Kashtan - 2009 - escholarship.org
Abstract: In this paper I analyze two contemporary works of interactive fiction (IF), Nick
Montfort's Ad Verbum and Emily Short's City of Secrets, as examples of two contrasting ways
in which IF reacts to the perceived threat of computer graphics. In the postcommercial era ...
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Natural Language, Semantic Analysis and Interactive Fiction
G Nelson - 2005 - Citeseer
Abstract: This is an account of theoretical issues which came out, almost unbidden, from a
practical test of the following hypothesis: that the natural language in which to write
interactive fiction is natural language. IF is a form of creative writing impossible before the ...
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[CITATION] An Annotated Bibliography of Interactive Fiction Scholarship
DG Jerz - Playing, Studying and Writing Interactive Fiction (Text ..., 2005
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[CITATION] Twisty Little Passages: An Approach to Interactive Fiction
M Nick - 2005 - Cambridge, MA: MIT Press
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[CITATION] Introducing interactive fiction. Retrieved October 15, 2005
S Granade - 2005
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[CITATION] The interactive fiction archive
D Kinder, S Granade, V Blasius... - 2005
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[CITATION] Search-based drama management in the interactive fiction Anchorhead
M Mateas... - Proceedings of AIIDE, 2005
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The Slavering Fangs of a Lurking []: Interactive Fiction, Ekphrasis and the Painterly Text
A Kashtan - 2007 - worlds.gameology.org
Abstract This paper examines the operation of ekphrasis in the medium of interactive fiction,
using Murray Krieger and Wendy Steiner's work in word-image relations as a theoretical
lens. I argue that the standard narrative in which graphical adventure games replaced IF ...
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[CITATION] IFM: Interactive Fiction Mapper, version 5.1 manual
G Hutchings - 2004 - Oct
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[CITATION] The Hugo Book: Hugo: an Interactive Fiction Design System
K Tessman... - 2004 - General Coffee Co. Film Productions
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[CITATION] AIFT: Amzi! Interactive Fiction Toolkit
D Merritt - 2004
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Interactive fiction
P Mahoney - Computer Graphics World, 2001 - csa.com
Interactive fiction evokes mental images of stepping inside a favourite book, meeting
interesting characters and somehow having an impact on the outcome, or at least the
progress of the story. Until recently, the opportunity to gain entrance into fictional worlds ...
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Retórica hipertextual: para un modelo de análisis de la ficción interactiva Hypertextual rethoric: towards a model for interactive fiction analysis
RM Pérez - 2007 - en.scientificcommons.org
Abstract El artículo propone una metodología de análisis textual para las hiperficciones
explorativas que sirva de instrumento didáctico de la literatura hipertextual en los niveles
medio y superior. La propuesta contiene diez apartados (con descriptores, justificación y ...
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[CITATION] rec. arts. int-fiction] interactive fiction authorship FAQ
S Griffiths, D Glasser, J Arnold, J Barger... - 2003
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[CITATION] Interactive Fiction as 'Story','
N Montfort - Game," Storygame," Novel, 2004
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[CITATION] A short history of interactive fiction
G Nelson - The Inform Designer's Manual, 2001
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Twisty Little Passages: An Approach to Interactive Fiction (review)
[PDF] from jhu.eduD Grigar - Leonardo, 2005 - muse.jhu.edu
and encourages the viewer to respond in kind. That the film is the winner of the Audience
Award for Best Documentary at the Provincetown International Film Festival speaks to its
appeal, which I would second. Indeed, it is a film worth seeing. A short trailer is available ...
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[PDF] Notes about Interactive Fiction
[PDF] from cybertiggyr.comGM Stover - 2005 - cybertiggyr.com
Interactive fiction (IF) is computer-mediated narrative, resembling a very finely-grained
"Choose Your Own Adventure" story. The interactor reads a short textual description ("You
are standing at the end of a road before a small brick building."), and types instructions to ...
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[CITATION] Formats in interactive fiction
J Favre - Interactive Television International: Features- ..., 2002
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[PDF] Spatial Mental Representations in Interactive Fiction-What is Particular About the Interactive Text?
[PDF] from pierregander.comP Gander - L'Unité texte, 2004 - pierregander.com
1.1. Background When humans, as well as many other species in the animal kingdom, move
around in the world they gather information about the spatial layout of their surroundings
and construct a mental representation of the spatial world (TOLMAN 1948; TAYLOR, ...
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[PDF] Collecting and Preserving Infocom Interactive Fiction
[PDF] from adammathes.comA Mathes - 2004 - adammathes.com
Although not traditionally the domain of special collections, I have chosen to use the
donation to create a new collection in the area of interactive fiction, specializing in the early
works published by Infocom. Interactive fiction is a genre of computer game that is more ...
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[CITATION] The Inform Designer's Manual , The Interactive Fiction Library, St
G Nelson - Charles, Illinois, 2001
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Hypertextual elements in the interactive fiction of Trivizas
A Yannicopoulou - Bookbird: world of children's books, 2007 - dialnet.unirioja.es
... Hypertextual elements in the interactive fiction of Trivizas. Autores: Angela Yannicopoulou;
Localización: Bookbird: world of children's books, ISSN 0006-7377, Vol. 45, Nº. 1, 2007 ,
págs. 15-22. Fundación Dialnet. Acceso de usuarios registrados. ...
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[PDF] Diegetic Stance and Its Role in Role Playing Games: An Examination of Schema Development and Narrative Application in Digital Interactive Fiction
[PDF] from ufl.eduHJ Butler - 2003 - ufdcimages.uflib.ufl.edu
2 Computer media are not exempt from this cross-grafting of scripts. One such transplanted
schema is the use of stance-physical gesture, spatial position, or carriage-in juxtaposition
to the environment to convey intent, effect, purpose or emotion to the reader of a narrative ...
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[PDF] ifMap: A Mapping System for Cooperatively Playing Interactive Fiction Online
[PDF] from fraunhofer.deJ Rubart... - ... of the Technologies for Interactive Digital ..., 2003 - ipsi.fraunhofer.de
Abstract. Adventure games, and specifically the textual kind that are works of interactive
fiction, are actually cooperative games. How people cooperate to solve them is not well
understood, however. We describe ifMap, a system to allow interactors trying to solve a ...
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[PDF] L'ALEPH DE LA CONSCIENCE FICTION INTERACTIVE PHILOSOPHICO-POÉTIQUE
[PDF] from uqam.caCM INTERACTIF - 2006 - archipel.uqam.ca
... Macromedia FLASH. Mots-clefs [Fiction interactive] [Fiction] [Interactivité] [Multimédia]
[Espace-temps] Page 7. INTRODUCTION Ce texte est le document d'
accompagnement du projet de recherche-production dans le cadre de ...
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[CITATION] An Annotated Bibliography of Interactive Fiction Scholarship Including Fan-produced Criticism and Theory Version 1.2 (01 Oct 2002) int-fiction. org
DG Jerz - TEXT TECHNOLOGY, 2002 - DAKOTA STATE UNIVERSITY
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[CITATION] "... not that you may remember time...": Interactive Fiction, Stream-Of-Consciousness Writing and Free Will
M Silcox - TEXT TECHNOLOGY, 2002 - DAKOTA STATE UNIVERSITY
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[CITATION] Narrative and Reader Interaction: Revisiting the Question of Genre in Interactive Fiction
LB Whelan - TEXT TECHNOLOGY, 2002 - DAKOTA STATE UNIVERSITY
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[CITATION] Interactive Fiction und Software-Narration: Begriff und Bewertung digitaler Literatur."
R Simanowski - ... -Bergmann, Hansgeorg und Liesegang, Torsten:(Hg.): ..., 2001
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Twisty little passages an approach to interactive fiction (paperback)
N MONTFORT - Recherche, 2005 - lavoisier.fr
Notice. Imprimer la notice. Twisty little passages an approach to interactive fiction
(paperback). Auteur : MONTFORT Nick. 18,02 €. Disponible chez l'éditeur (délai
d'approvisionnement : 7 jours). Ajouter au panier Ajouter au panier ...
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