Piavca: A framework for heterogeneous interactions with virtual characters
[PDF] from nguyendangbinh.orgM Gillies - Virtual Reality Conference, 2008. VR'08. IEEE, 2008 - ieeexplore.ieee.org
Abstract This paper presents a virtual character animation system for real time multi-modal
interaction, which can handle many different styles of interaction and animation
simultaneously. Our system is based on a model of animation that represents different ...
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A platform independent architecture for virtual characters and avatars
M Gillies, V Vinayagamoorthy, D Robeterson... - Intelligent Virtual ..., 2005 - Springer
... We have developed a Platform Independent Architecture for Virtual Characters and
Avatars (PIAVCA), a character animation system that aims to be indepen- dent of
any underlying graphics framework and so be easily portable. ...
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[PDF] A Software Framework for Controlling Virtual Reality Avatars via a Brain-Computer Interface
[PDF] from tugraz.atD Poric, A Mulloni, R Leeb... - 2008 - studierstube.icg.tugraz.at
... There are 3 libraries/frameworks on which the ACF depends. These are: • Studierstube •
PIAVCA • Adaptive Communication Environment (ACE) ... 2.1 Visualization The visualization
of the BCI commands uses Studierstube in conjunction with PIAVCA. ...
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[PDF] Experimenting with non-verbal interaction
[PDF] from gw2009.dePGT Healey, C Frauenberger, M Gillies... - 8th international gesture ..., 2009 - gw2009.de
... We use the PIAVCA environment [2] to create and control the behaviour of avatars in
our system. PIAVCA is a framework for controlling responsive anima- tion based on
motion capture data that is geared to non-verbal communication. ...
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Piavca: a framework for heterogeneous interactions with virtual characters
M Gillies, X Pan, M Slater - Virtual Reality, 2010 - Springer
Abstract This paper presents a virtual character animation system for real-time multimodal
interaction in an immersive virtual reality setting. Human to human interaction is highly
multimodal, involving features such as verbal language, tone of voice, facial expression, ...
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The role of posture in the communication of affect in an immersive virtual environment
[PDF] from ucl.ac.ukV Vinayagamoorthy, A Brogni, A Steed... - Proceedings of the 2006 ..., 2006 - dl.acm.org
... The behavior of the characters were controlled using interpretative Tcl scripts which called
procedures in PIAVCA [Gillies et al., 2005]. ... 4.8.3 Facial expressions he PIAVCA facial
animation functionality was used to create 4.8.4 Behavior generation ...
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[PDF] An investigation of presence response across variations in visual realism
[PDF] from technion.ac.ilV Vinayagamoorthy, A Brogni... - The 7th Annual ..., 2004 - edu.technion.ac.il
... important. Finally a system called PIAVCA for virtual character control is introduced
which was used in conjunction with DIVE [25, 29]. ... Page 149. for Virtual Characters
and Avatars (PIAVCA) in conjunction with DIVE 1 [25, 29]. 3 ...
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Comparing and evaluating real time character engines for virtual environments
[PDF] from gold.ac.ukM Gillies... - Presence: Teleoperators and Virtual ..., 2010 - MIT Press
... We also introduce two engines created by the authors, Piavca and HALCA. ... The second
is Piavca, an engine developed by one of the authors (Gillies) that proposes a new
architecture model for some aspects of a character engine. ...
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[PDF] Breaks in presence as usability criteria
[PDF] from ucl.ac.ukA Steed, A Brogni... - Proc. of HCI International, 2005 - cs.ucl.ac.uk
... In order to create a small, animated crowd of people, we used the PIAVCA World Copy Event
Log Vishnu/Spelunk Record Client ... PIAVCA is a character animation library designed to be
independent of any underlying graphics engine, and which has been ported to DIVE. ...
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Real-time animation of interactive agents: Specification and realization
[PDF] from michaelkipp.deA Heloir... - Applied Artificial Intelligence, 2010 - Taylor & Francis
... 2008 . PIAVCA: A framework for heterogeneous interactions with virtual characters . In:
Proc. of Intelligent Virtual Agents , eds. ... A more recently development is the PIAVCA
framework (Gillies et al., 20084. Gillies , M. , X. Pan , and M. Slater . 2008 . ...
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An application framework for controlling an avatar in a desktop-based virtual environment via a software ssvep brain-computer interface
J Faller, G Müller-Putz, D Schmalstieg... - Presence: ..., 2010 - MIT Press
... SoSSVEP is used to display SSVEP stimuli. SoSSVEPAvatar allows for the integration of virtual
characters based upon the PIAVCA (platform independent API for virtual characters and avatars;
Gillies, Vinayagamoorthy, Robertson, & Steed, 2005) library. ...
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Supporting children's social communication skills through interactive narratives with virtual characters
[PDF] from lonklab.ac.ukME Foster, K Avramides, S Bernardini... - Proceedings of the ..., 2010 - dl.acm.org
... Simpler objects and most of the environment are rendered directly, while for more complex
animated characters, the Piavca package is used [11]. ... [11] M. Gillies. Piavca: A framework for
heterogeneous interactions with virtual characters. In Proc. VR 2008, pages 255-256, Mar. ...
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Papers and Sketches
S Jeon... - ieeexplore.ieee.org
... Extending X3D with Perceptual Auditory Properties .....253 Katharina Garbe,
Iris Herbst Piavca: A Framework for Heterogeneous Interactions with Virtual
Characters .....255 Marco Gillies Page 4. vi ...
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The impact of a character posture model on the communication of affect in an immersive virtual environment
V Vinayagamoorthy, A Steed... - ... and Computer Graphics, ..., 2008 - ieeexplore.ieee.org
... The behavior of the characters was controlled using Tcl scripts which called procedures in PIAVCA
[39]. ... 3) Facial Expressions: The PIAVCA facial animation func- tionality was used to create gaze
behaviors, blinking and facial expressions for both virtual characters. ...
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[PDF] An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain-Computer Interface
[PDF] from tugraz.atD Schmalstieg - 2010 - data.icg.tugraz.at
... SoSSVEP is used to display SSVEP stimuli. SoSSVEPAvatar allows for the integration of virtual
characters based upon the PIAVCA (platform independent API for virtual characters and avatars;
Gillies, Vinayagamoorthy, Robertson, & Steed, 2005) library. ...
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[PDF] Detecting and Understanding Breaks in Presence from Physiological Data: Work in Progress
[PDF] from ucl.ac.ukA Brogni, V Vinayagamoorthy, A Steed... - cs.ucl.ac.uk
... one. • Finally, a subsidiary goal of this study is to drive platform work. This meant
integrating, the PIAVCA1 written in collaboration with BT Exact, DIVE2 [DIVE], eye
tracking and physiological monitoring into a stable system. One ...
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[PDF] Experimental studies of the interaction between people and virtual humans with a focus on social anxiety
[PDF] from ucl.ac.ukX Pan - 2010 - eprints.ucl.ac.uk
... Avatar ..... 54 3.2.4 PIAVCA and XVR ..... 55 ... 56 Figure 3.8: The structure
of an event implemented with PIAVCA. .... 57 ...
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[BOOK] Intelligent virtual agents: 8th international conference, IVA 2008, Tokyo, Japan, September 1-3, 2008: proceedings
H Prendinger - 2008 - books.google.com
... 492 Birgit Endrass, Helmut Prendinger, Elisabeth Andre, and Mitsuru Ishizuka
Piavca: A Framework for Heterogeneous Interactions with Virtual Characters.....
494 Marco Gillies, Xueni Pan, and Mel Slater Page 15. ...
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[PDF] Believable virtual characters in human-computer dialogs
[PDF] from fraunhofer.deY Jung, A Kuijper, D Fellner, M Kipp, J Miksatko... - 2011 - www-past.igd.fraunhofer.de
... Another approach is to use a scripting language like Python to give access to animation
functionality as done in PIAVCA [GS10]. Similarly, [Tüm07] utilized Lua, a lightweight and
embeddable scripting language that is often used in games, for scripting his animation engine. ...
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[PDF] Adding Sign Language Animation to the ECHOES Multimodal Technology Enhanced Learning Environment
[PDF] from uea.ac.ukE Farrow... - 2011 - vhg.cmp.uea.ac.uk
... those projects to guide our system development. 4.2 Technical Considerations
ECHOES uses the Piavca package (Gillies, 2008, cited in [2]) for animation of the
virtual character. As mentioned previously, the virtual character ...
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Some results on regularity in vector optimization
L Martein - Optimization, 1989 - Taylor & Francis
Page 1. optimization '30 (19S9) 6, 797-798 Akademie-Veriag Berlin Summary: in
this paper x,\.e -i~ggest an zpproach to regularity ir, vcctcr optimization whiuli extends
the one given in [9]; some necessary or sufficient regularity ...
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Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
[PDF] from ucl.ac.ukA Brogni, V Vinayagamoorthy, A Steed... - Proceedings of the ACM ..., 2006 - dl.acm.org
Page 1. Variations in Physiological Responses of Participants During Different Stages
of an Immersive Virtual Environment Experiment Andrea Brogni1, Vinoba
Vinayagamoorthy1, Anthony Steed1, Mel Slater1,2 1Department ...
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[PDF] Empathic Avatars-Case for Support
[PDF] from psu.eduN Dodgson - 2008 - Citeseer
... WP3.1: Animation base system. Create a low level animation system based on existing
software (the Piavca character animation framework developed at UCL and BT).
Deliverable: this system. WP3.2: Body language system 1 (prototype). ...
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Phenomenological anthropology in the Netherlands and Flanders
[PDF] from maxvanmanen.comS de Beauvoir, A Camus... - ... world-wide: foundations, ..., 2002 - books.google.com
... Revenge ouph: nevei (va reason ror punishmen; Thu>. pumstimen; piavca a peda- gogical
nmcuon and was seen as tormaiive o: stxriai conscience, ir, He:\ ieuwt Tiianrrk a; nc Rem:(TIk
New Times and the Law i (! 446Pompe showed mat notli mixiem msnce. ...
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[PDF] Responses of participants during an immersive virtual environment experience
[PDF] from ijvr.orgA Brogni, V Vinayagamoorthy, A Steed... - The International Journal of ..., 2007 - ijvr.org
Page 1. The International Journal of Virtual Reality, 2007, 6(2):1-10 1 Abstract-This paper reports
on the results of an experiment designed to study fine grain physiological responses of
participants to an immersive virtual simulation of an urban environment. ...
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What a Decade of Experiments Reveals about Factors that Influence the Sense of Presence: Latest Findings
[PDF] from dtic.milC Youngblut - 2007 - DTIC Document
Page 1. What a Decade of Experiments Reveals about Factors that Influence the
Sense of Presence: Latest Findings Christine Youngblut INSTITUTEFORDEFENSEAN
A LY SES IDA Document D-3411 Log: H 07-000829 May ...
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[BOOK] Le déchirement: juifs et chrétiens au premier siècle
D Marguerat - 1996 - books.google.com
Page 1. Daniel Marguerat éd. Le déchirement Juifs et chrétiens au premier siècle HISTOIRE
FT SOCIfTF IF f.HAMP FTHIOIIF IIFIIX THFflinniQIIFS PRATIOIIFS J_£ MONDE DE U^l ettides
Page 2. Page 3. LE DECHIREMENT This On(c) R7-94C-DGWS Page 4. ...
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