Uncanny Valley




Monkey visual behavior falls into the uncanny valley
[HTML] from pnas.org
SA Steckenfinger... - Proceedings of the ..., 2009 - National Acad Sciences
Abstract Very realistic human-looking robots or computer avatars tend to elicit negative 
feelings in human observers. This phenomenon is known as the "uncanny valley" response. 
It is hypothesized that this uncanny feeling is because the realistic synthetic characters ...
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The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions
[PDF] from sayginlab.org
AP Saygin, T Chaminade... - Social Cognitive ..., 2011 - scan.oxfordjournals.org
Abstract Using functional magnetic resonance imaging (fMRI) repetition suppression, we 
explored the selectivity of the human action perception system (APS), which consists of 
temporal, parietal and frontal areas, for the appearance and/or motion of the perceived ...
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Facial expression of emotion and perception of the Uncanny Valley in virtual characters
[PDF] from bolton.ac.uk
A Tinwell, M Grimshaw, DA Nabi... - Computers in Human ..., 2011 - Elsevier
With technology allowing for increased realism in video games, realistic, human-like 
characters risk falling into the Uncanny Valley. The Uncanny Valley phenomenon implies 
that virtual characters approaching full human-likeness will evoke a negative reaction from ...
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Avoiding the uncanny valley: robot appearance, personality and consistency of behavior in an attention-seeking home scenario for a robot companion
ML Walters, DS Syrdal, K Dautenhahn... - Autonomous ..., 2008 - Springer
Abstract This article presents the results of video-based Human Robot Interaction (HRI) trials 
which investigated people's perceptions of different robot appearances and associated 
attention-seeking features and behaviors displayed by robots with different appearance ...
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Human emotion and the uncanny valley: A GLM, MDS, and ISOMAP analysis of robot video ratings
[PDF] from iupui.edu
CC Ho, KF MacDorman... - Proceedings of the 3rd ACM/ ..., 2008 - dl.acm.org
Abstract The eerie feeling attributed to human-looking robots and animated characters may 
be a key factor in our perceptual and cognitive discrimination of the human and humanlike. 
This study applies regression, the generalized linear model (GLM), factor analysis, ...
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[PDF] A mismatch in the human realism of face and voice produces an uncanny valley
[PDF] from macdorman.com
WJ Mitchell, KA Szerszen Sr, AS Lu... - i-Perception, 2011 - macdorman.com
Abstract. The uncanny valley has become synonymous with the uneasy feeling of viewing 
an animated character or robot that looks imperfectly human. Although previous uncanny 
valley experiments have focused on relations among a character's visual elements, the ...
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My robotic doppelgänger-A critical look at the Uncanny Valley
[PDF] from psu.edu
C Bartneck, T Kanda, H Ishiguro... - Robot and Human ..., 2009 - ieeexplore.ieee.org
Abstract The Uncanny Valley hypothesis has been widely used in the areas of computer 
graphics and human-robot interaction to motivate research and to explain the negative 
impressions that participants report after exposure to highly realistic characters or robots. ...
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[PDF] Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the uncanny valley
[PDF] from uni-saarland.de
KF MacDorman - ICCS/CogSci-2006 long symposium: Toward ..., 2006 - coli.uni-saarland.de
Abstract Masahiro Mori observed that as robots come to look more humanlike, they seem 
more familiar, until a point is reached at which subtle deviations from human norms cause 
them to look creepy. He referred to this dip in familiarity and corresponding surge in ...
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The development of the uncanny valley in infants
[PDF] from fau.edu
DJ Lewkowicz... - Developmental Psychobiology, 2011 - Wiley Online Library
When adults view very realistic humanoid robots or computer avatars they often exhibit an 
aversion to them. This phenomenon, known as the "uncanny valley," is assumed to be 
evolutionary in origin, perhaps tapping into modules for disgust or attractiveness that ...
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Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices
[PDF] from macdorman.com
CC Ho... - Computers in Human Behavior, 2010 - Elsevier
Mori (1970) proposed a hypothetical graph describing a nonlinear relation between a 
character's degree of human likeness and the emotional response of the human perceiver. 
However, the index construction of these variables could result in their strong correlation, ...
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The uncanny valley: Effect of realism on the impression of artificial human faces
J Seyama... - Presence: Teleoperators and Virtual ..., 2007 - MIT Press
Abstract Roboticists believe that people will have an unpleasant impression of a humanoid 
robot that has an almost, but not perfectly, realistic human appearance. This is called the 
uncanny valley, and is not limited to robots, but is also applicable to any type of human- ...
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In search of the uncanny valley
[PDF] from gla.ac.uk
FE Pollick - User Centric Media, 2010 - Springer
Recent advances in computer animation and robotics have lead to greater and greater 
realism of human appearance to be obtained both on screen and in physical devices. A 
particular issue that has arisen in this pursuit is whether increases in realism necessarily ...
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Is the uncanny valley an uncanny cliff?
[PDF] from bartneck.de
C Bartneck, T Kanda, H Ishiguro... - Robot and Human ..., 2007 - ieeexplore.ieee.org
Abstract The uncanny valley theory proposed by Mori in 1970 has been a hot topic in human 
robot interaction research, in particular since the development of increasingly human-like 
androids and computer graphics. In this paper we describe an empirical study that ...
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Overcoming the uncanny valley
[PDF] from computer.org
T Geller - Computer Graphics and Applications, IEEE, 2008 - ieeexplore.ieee.org
Abstract What makes some near-human characters scary while others are merely 
laughable? More important, why do some human and humanlike characters fail to arouse 
our sympathy? Visual artists and roboticists face these questions as they seek to ...
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[PDF] Exploring the uncanny valley with Geminoid HI-1 in a real-world application
[PDF] from becker-asano.de
C Becker-Asano, K Ogawa, S Nishio... - IADIS Intl. Conf. ..., 2010 - becker-asano.de
ABSTRACT This paper presents a qualitative analysis of 24 interviews with visitors of the 
ARS Electronica festival in September 2009 in Linz, Austria, who interacted with the android 
robot Geminoid HI-1, while it was tele-operated by the first author. Only 37.5% of the ...
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[PDF] Androids as an experimental apparatus: Why is there an uncanny valley and can we exploit it
[PDF] from swisswuff.ch
KF MacDorman - CogSci-2005 workshop: toward social mechanisms ..., 2005 - swisswuff.ch
Abstract Abstract. It seems natural to assume that the more closely robots come to resemble 
people, the more likely they are to elicit the kinds of responses people direct toward each 
other. However, subtle flaws in appearance and movement only seem eerie in very ...
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Upending the uncanny valley
[PDF] from memphis.edu
D Hanson, A Olney, S Prilliman, E Mathews... - PROCEEDINGS OF THE ..., 2005 - aaai.org
Abstract Although robotics researchers commonly contend that robots should not look too 
humanlike, many artforms have successfully depicted people and have come to be accepted 
as great and important works, with examples such as Rodin's Thinker, Mary Cassat's ...
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[HTML] A Non-Humanoid Robot in the "Uncanny Valley": Experimental Analysis of the Reaction to Behavioral Contingency in 2-3 Year Old Children
[HTML] from plos.org
K Yamamoto, S Tanaka, H Kobayashi, H Kozima... - PloS one, 2009 - dx.plos.org
1 Graduate School of Human-Environment Studies, Kyushu University, Fukuoka-shi, 
Fukuoka, Japan, 2 School of Education, Kyushu University, Fukuoka-shi, Fukuoka, Japan, 3 
Faculty of Human-Environment Studies, Kyushu University, Fukuoka-shi, Fukuoka, Japan, ...
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Veering around the Uncanny Valley: Revealing the underlying structure of facial expressions
B Mones... - ... and Workshops (FG 2011), 2011 IEEE ..., 2011 - ieeexplore.ieee.org
Abstract When designing both realistic and stylized virtual characters, it is critical to avoid the 
Uncanny Valley so that visual communication can be consistent, compelling and believable. 
The human ability to recognize and interpret facial expression as emotion is one of our ...
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Face reality: investigating the Uncanny Valley for virtual faces
[PDF] from mpg.de
R McDonnell... - ACM SIGGRAPH ASIA 2010 Sketches, 2010 - dl.acm.org
Abstract The Uncanny Valley (UV) has become a standard term for the theory that near-
photorealistic virtual humans often appear unintentionally erie or creepy. This UV theory was 
first hypothesized by robotics professor Masahiro Mori in the 1970's [Mori 1970] but is still ...
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The audio Uncanny Valley: Sound, fear and the horror game
M Grimshaw - Proceedings of the Audio Mostly 2009 ..., 2009 - en.scientificcommons.org
Abstract The 1970 proposition that there is an Uncanny Valley which man-made characters 
inhabit as their human-likeness (both appearance and movement) increases has been a 
growing topic of debate in the fields of robotics, animation and computer games ...
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[PDF] The Uncanny Valley: does it exist
[PDF] from psu.edu
H Brenton, M Gillies, D Ballin... - proc HCI Annu Conf: ..., 2005 - Citeseer
Abstract The 'Uncanny Valley'refers to a sense of unease and discomfort when people look 
at increasingly realistic virtual humans. Despite growing academic interest in the Uncanny 
Valley our understanding is limited and there has been little rigorous questioning to ...
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Probing the uncanny valley with the eye size aftereffect
J Seyama... - Presence: Teleoperators and Virtual ..., 2009 - MIT Press
Abstract Natural human faces with abnormal visual features produce uncomfortable 
impressions, but artificial faces (eg, robotic faces) do not necessarily do so. This is an 
example of the phenomenon called the uncanny valley. We hypothesized that this ...
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[CITATION] Bukimi no tani. Translated as: the Uncanny Valley
M Mori - 2009
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Empathy with inanimate objects and the uncanny valley
C Misselhorn - Minds and Machines, 2009 - Springer
Abstract The term "uncanny valley" goes back to an article of the Japanese roboticist 
Masahiro Mori (Mori 1970, 2005). He put forward the hypothesis that humanlike objects like 
certain kinds of robots elicit emotional responses similar to real humans proportionate to ...
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[PDF] Exploring the Uncanny Valley with Japanese video game characters
[PDF] from gatech.edu
E Schneider, Y Wang... - Proceedings of DiGRA 2007 ..., 2007 - lcc.gatech.edu
Abstract: Dr. Masahiro Mori's robotics design theory, the Uncanny Valley, has become a 
common reference in virtual character design. The theory holds that robots whose 
appearance is very close to being human, but not fully, will evoke a very negative human ...
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A new interpretation of Mori's uncanny valley for future humanoid robots
B Tondu... - ... Journal of Robotics and Automation 2011, 2011 - actapress.com
Abstract Mori's graph and the uncanny valley concept that it includes is an invitation to us to 
think about the future integration of humanoid robots into their social environment. We 
propose a reinterpretation of Mori's graph based on a topological analysis which leads to ...
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Effect of emotion and articulation of speech on the uncanny valley in virtual characters
[PDF] from bolton.ac.uk
A Tinwell, M Grimshaw... - Affective Computing and ..., 2011 - Springer
This paper presents a study of how exaggerated facial expression in the lower face region 
affects perception of emotion and the Uncanny Valley phenomenon in realistic, human-like, 
virtual characters. Characters communicated the six basic emotions, anger, disgust, fear, ...
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Wade (Boris) Marynowsky: On the Edge of the Uncanny Valley
R Dabek - Art Monthly Australia, 2009 - search.informit.com.au
Wade Marynowsky's installation, titled'The Discreet Charm Of The Bourgeoisie Robot', was 
exhibited at Newtown's Institute of Contemporary Art, from 5 to 21 December 2008. The 
installation features a single robotic figure named Boris. In a well-choreographed drama, ...
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Danger Avoidance: An Evolutionary Explanation of Uncanny Valley
MM Moosa... - Biological Theory, 2010 - MIT Press
From common sense one might be lured to think that as the appearance of synthetic agents, 
such as robots and computeranimated characters, approaches near to human appearance, 
they tend to be more interesting and likeable by humans. Although this intuition stands up ...
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[CITATION] The uncanny valley of similarities concerning abortion, baldness, heaps of sand, and humanlike robots
CH Ramey - ... on Humanoid Robots: Views of the Uncanny Valley, ..., 2005
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[BOOK] Uncanny Valley: Adventures in the Narrative
L Weschler - 2011 - books.google.com
F aces hit walls all the time in the movies, but this was different: The Wall these filmmakers 
kept running up against, or so I was being told, was the Face itself. Digital animators, that is, 
in their quest to perfect ever more believable computerized simula-tions of a human being, ...
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The Uncanny Valley Everywhere? On Privacy Perception and Expectation Management
B van den Berg - Privacy and Identity Management for Life, 2011 - Springer
In 1970 Mori introduced the notion of the 'uncanny valley'in robotics, expressing the eeriness 
humans may suddenly feel when confronted with robots with a very human-like appearance. 
I will use the model of the uncanny valley to speak about privacy relating to social network ...
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Mapping out the Uncanny Valley: a multidisciplinary approach
E Schneider - ACM SIGGRAPH 2008 posters, 2008 - dl.acm.org
Abstract This presentation will detail the results of two studies done for the purpose of 
investigating the Uncanny Valley in virtual character modeling, and present the results in the 
context of research from other disciplines. The emphasis of the presentation will be on ...
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[CITATION] Crossing the" uncanny Valley" to Assess Long-term Perceptual Adaptation to Facial Attractiveness
H Chen - 2009 - Harvard University
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[CITATION] The digital eye: Image metrics attempts to leap the uncanny valley
P Plantec - August, 2008
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Perceptions of an animated figure as a function of movement naturalness: No sign of the uncanny valley
J Thompson, G Trafton, M McCurry... - Journal of ..., 2008 - ww.w.journalofvision.org
Abstract Much energy has been invested in the development of human-like robots and 
animated figures capable of socially interacting with humans. Mori (1971) suggested that as 
a robot becomes more human-like, observers will rate it with increasing familiarity until it ...
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Into the Uncanny Valley
G Stix - Scientific American, 2008 - nature.com
The critically acclaimed television series 30 Rock has one episode in which variety show 
host Tracy Jordan plans to create a pornographic video game. Frank Rossitano, a writer in 
this fantasy of what happens behind the scenes at a Saturday Night Live-like comedy ...
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[CITATION] The Uncanny Valley: does it exist and is it related to presence, Presence-Connect, Volume 8, Issue 1
H Brenton, M Gillies, D Ballin... - 2008 - MIT-Press, http://www. presence- ...
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Pinpointing Play at the Edge of the Uncanny Valley
SG Eberle - Play: A Polyphony of Research, 2011 - books.google.com
Play often rewards us with a thrill or a sense of wonder. But, just over the edge of play, 
uncanny objects like dolls, automata, robots, and realistic animations become monstrous 
rather than marvelous. Drawing from diverse sources, literary evidence, psychological and ...
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[PDF] Uncanny Valley: Realism In Visualisation Character Design
[PDF] from i-dat.org
H Brenton, M Gillies... - the user manual, 2007 - x2.i-dat.org
In 1970, Masahiro Mori coined the term 'Uncanny Valley'in relation to his work on robotics to 
mean the point at which the humanlike qualities of robots become disturbing and 
sinister.(Mori, 1970: 33-5) The quest for realism has been a concern for some people ...
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Mortality salience and the uncanny valley
[PDF] from macdorman.com
KF MacDorman - Humanoid Robots, 2005 5th IEEE-RAS ..., 2005 - ieeexplore.ieee.org
Abstract It seems natural to assume that the more closely robots come to resemble people, 
the more likely they are to elicit the kinds of responses people direct toward each other. 
However, subtle flaws in appearance and movement only seem eerie in very human-like ...
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Uncanny Valley of Androids and Its Lateral Inhibition Hypothesis
M Shimada, T Minato... - Robot and Human ..., 2007 - ieeexplore.ieee.org
Abstract The" uncanny valley" must be avoided from the viewpoint of communication robot 
design, while this is an essential phenomenon for discovering the principles relevant to 
establishing social interaction between human and robot. Studying the uncanny valley ...
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[CITATION] The depths of the uncanny valley
C Gouskos - DOI= http://uk. gamespot. com/features/6153667/index. ..., 2006
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Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley
[PDF] from ipn.mx
C Draude - AI & Society, 2011 - Springer
Abstract Embodied interface agents are designed to ease the use of technology. 
Furthermore, they present one possible solution for future interaction scenarios beyond the 
desktop metaphor. Trust and believability play an important role in the relationship ...
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[CITATION] Navigating the uncanny valley
D MacMillan - Business Week, 2007
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Uncanny valley revisited
[PDF] from iastate.edu
FC Gee, WN Browne... - Robot and Human ..., 2005 - ieeexplore.ieee.org
Abstract The'uncanny valley"'was conceived in 1970 by Prof Masahiro Mori and details a 
possible relationship between an object's appearance or motion and how people perceive 
the object. Initially this research was used without validation. Modern technology has ...
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[CITATION] Crossing the great uncanny valley
P Plantec - 2010
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The uncanny valley of eeriness
T Chaminade, JK Hodgins, J Letteri... - ACM SIGGRAPH 2007 ..., 2007 - dl.acm.org
Abstract In 1970, an eminent Japanese roboticist, Masahiro Mori, proposed the" uncanny 
valley" curve to describe the emotional response of humans to nonhuman agents. At the 
core of his proposal is the idea that as an agent is made more humanlike, the observer's ...
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[CITATION] Image metrics attempts to leap the Uncanny Valley
P Plantec - The digital eye.(retrieved July 1, 2010), 2008
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[CITATION] How gaming is surpassing the Uncanny Valley
B Ashcraft - Kotaku.(retrieved July 1, 2010), 2008
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[CITATION] The uncanny valley: Why are monster-movie zombies so horrifying and talking animals so fascinating
D Bryant - ... ://www. arclight. net/~ pdb/nonfiction/uncanny-valley. ..., 2005
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Exploring the uncanny valley effect with talking heads
T Kuratate, K Ayers, J Kim... - Ninth Annual Conference ..., 2008 - isca-speech.org
Here the" Uncanny Valley", where falling just short of perfection in creating synthetic humans 
exacts a large negative reaction, is explored with talking head animations focusing on 
naturalness in speech, face model and face motion. We discuss possible techniques to ...
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[PDF] An inventory of reported characteristics for home computers, robots, and human beings: Applications for android science and the uncanny valley
[PDF] from androidscience.com
C Ramey - Proceedings of the ICCS/CogSci-2006 Long ..., 2006 - androidscience.com
Abstract The uncanny valley refers to a state of perceptual or cognitive experience at which 
an increasingly humanlike figure becomes strange, rather than increasingly more familiar or 
acceptable. This formulation, however, is predicated upon a clear notion of what human ...
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Effects of robotic agents' appearances on users' interpretations of the agents' attitudes: towards an expansion of uncanny valley assumption
[PDF] from nii.ac.jp
T Komatsu... - ... , 2007. RO-MAN 2007. The 16th IEEE ..., 2007 - ieeexplore.ieee.org
Abstract This paper describes experimental investigation how agents' appearances affect 
users' interpretations of agents' attitudes. Specifically, we conducted a psychological 
experiment that participants were presented artificial sounds as subtle expressions that ...
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[PDF] Into the Uncanny Valley
[PDF] from sciamdigital.com
R TA, M ENT, A LC, O LLE... - SCIENTIFIC AMERICAN, 2008 - sciamdigital.com
Hollywood is aware of the potential for the near human to alienate audiences. After working 
as a lead animator on The Polar Express (below), a movie criticized for its characters' high 
creep quotient, Kenn McDonald and his colleagues at Sony Pictures Imageworks watched ...
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Down in the Valley: A journey into the" uncanny" place where the not-quite-human can be found
S Kean - Search, 2008 - Heldref Publications
... Because I'd stumbled into "The Uncanny Valley." It's a theory that says the closer virtual creatures
(like robots and video-game characters) get to looking human, the more harshly actual humans
judge them. ... corpse prosthetic hand 50% 100% familiarity + - }uncanny valley ...
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[PDF] Importance of Appearance, Behaviour and Personal Features in Social Robots. Is there Really any Uncanny Valley?
[PDF] from iaeng.org
QSM Zia-ul-Haque, Z Wang... - Lecture Notes in Engineering ..., 2007 - iaeng.org
Abstract-In house use of robots imposes a number of challenges to design its behavioural, 
interactive and collaborative capabilities, appearance and learning abilities etc. for it to be 
welcomed in human social environments. A phenomenon called "Uncanny Valley" has ...
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The uncanny valley, notes on the realism of "living" creatures in digital games and their relationships with the player
[PDF] from grupolusofona.pt
F Luz, J Abrantes, MJ Damásio... - 2008 - recil.grupolusofona.pt
Neste artigo argumenta-se que as simulações numéricas fomentam e exploram relações 
complexas entre o jogador eo sistema cibernético da máquina que com este se relaciona 
através da jogabilidade, ou seja, da real aplicação às regras de jogo de tácticas e ...
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[CITATION] Uncanny Valley
J Platt - 2007 - Bowling Green State University
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Motion and the uncanny valley
G White, L McKay... - Journal of Vision, 2007 - ww.journalofvision.org
Abstract As the visual appearance of an artificial agent becomes more humanlike it has 
been proposed that observers find the agent less acceptable and this phenomenon has 
been described as the "uncanny valley"(Mori, 1970). However, there is little evidence to ...
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The Uncanny Valley of user interface design
B Higgins - 2007 - citeulike.org
... CiteULike is a free online bibliography manager. Register and you can start organising your
references online. Tags. The Uncanny Valley of user interface design. by: Bill Higgins. RIS,
Export as RIS which can be imported into most citation managers. ...
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[CITATION] Uncanny ai: Artificial intelligence in the uncanny valley
D Hayward - Gamasutra N/A, 2007
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Did Garbo care about the uncanny valley?
L Cañamero - 2006 - mendeley.com
Abstract The article focuses on the importance of android or robots' role to the social 
science. Studies of Karl MacDorman and Hiroshi Ishiguro has proven the potential 
contributions of android science to the cognitive sciences. Furthermore, the book" The ...
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The Uncanny Valley and the Search for Human Skin-Like Materials for a Prosthetic Fingertip
JJ Cabibihan, MC Carrozza, P Dario... - ... Robots, 2006 6th ..., 2006 - ieeexplore.ieee.org
Abstract The" Uncanny Valley", introduced nearly 40 years ago, has found its way through 
the mainstream robotics design theories. For the lack of soft tissue, warmth and poor 
controls, prosthetic hands were classified near the bottom of the" valley". Prosthetic hand ...
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Investigating the Uncanny Valley and human desires for interactive robots
QSM Zia-ul-Haque, Z Wang... - ... and Biomimetics, 2007. ..., 2007 - ieeexplore.ieee.org
Abstract A number of challenges are posed to the design of appearance, behavioural, 
interactive and learning capabilities of robots by their domestic applications. The humanlike 
appearance is expected to elicit more natural response from human and to receive a ...
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The Audio/visual Mismatch and the Uncanny Valley: An Investigation Using a Mismatch in the Human Realism of Facial and Vocal Aspects of Stimuli
[PDF] from iupui.edu
KA Szerszen Sr - 2010 - scholarworks.iupui.edu
ACKNOWLEDGEMENTS I extend my sincerest thanks to my committee members for their 
time and feedback during this process: My committee chair, Dr. Karl MacDorman, for his 
wealth of knowledge, invaluable persistence, guidance that enabled me to develop an ...
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[CITATION] Storefront in the Uncanny Valley: Poems
C Gullette - 2010 - Warren Wilson College
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[PDF] The Uncanny Valley: Making Human-Nonhuman Distinctions
[PDF] from rpi.edu
J Carpenter, M Eliot... - Proceedings of the 5th ..., 2006 - csjarchive.cogsci.rpi.edu
Abstract Humans bring a complex infrastructure of beliefs and expectations to their social 
relationships which can drive both social action and social thought. As robots become 
increasingly anthropomorphic, the potential for humans to bring this same infrastructure to ...
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[PDF] Evaluating the Uncanny Valley
[PDF] from dfki.de
A Scheidel - 2009 - embots.dfki.de
Abstract. Over the last decade, research has been conducted on the potential of androids to 
evoke uncanny sensations in humans (the so-called uncanny valley phenomenon): 
Experiments focussing on robot appearance have shown that static images of androids ...
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Human likeness of humanoid robots exploring the uncanny valley
ZSM Qazi, Z Wang... - Emerging Technologies, 2006. ..., 2006 - ieeexplore.ieee.org
Abstract Japanese robotic scientist Mori in 1970 suggested that extremely human-like 
appearance in the robots should be avoided as little design flaws may cause to generate 
uncanny feelings in the human subject interacting with robot. Recently some researchers ...
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[CITATION] The depths of the uncanny valley. Game Spot
C Gouskos - 2006
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[CITATION] The uncanny valley: does it exist?, HCI,[Online] 1-4
H Brenton, M Gillies, D Ballin... - 2005
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[CITATION] Animalité Et Altérité Au XVe Et Au XVIIe Siècle: Electronic Resource: la Théorie de L'Uncanny Valley Appliquée à la Littérature Et Plus Particulièrement ...
C Arnaud - 2009 - University of Maryland
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[PDF] Syncretia: A Sojourn into the Uncanny Valley
[PDF] from alphaauer.com
E Ayiter - New realities: being syncretic: consciousness reframed ..., 2008 - alphaauer.com
Abstract The island Syncretia, situated in the metaverse of Second Life is the future home of 
ground< c>, a metaverse learning environment, dedicated to the enablement of creativity 
and inspired primarily by''The Groundcourse''[1]; Roy Ascott's art educational methodology ...
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The Uncanny Valley
[PPT] from sabanciuniv.edu
E Ayiter - 2008 - research.sabanciuniv.edu
Abstract The island Syncretia, situated in the metaverse of Second Life is the future home of 
ground< c>, a metaverse learning environment, dedicated to the enablement of creativity 
and inspired primarily by''The Groundcourse''[1]; Roy Ascott's art educational methodology ...
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[CITATION] The uncanny valley
N Currie - 2004
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The uncanny valley
D Bryant - 2004 - en.scientificcommons.org
Publikationsansicht. 42587451. The Uncanny Valley (2008). Illustrated Dave Bryant. Abstract. ...
Download, http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.134.2178. Quelle,
http://graphics.cs.ucdavis.edu/~staadt/ECS280/Uncanny Valley.pdf. Mitarbeiter, CiteSeerX. ...
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[CITATION] Gollum stuck in 'Uncanny Valley'of the 'Rings'
R Ebert - Chicago Sun Times, Chicago, 2004
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[CITATION] Trapped in the Uncanny Valley: Von der unheimlichen Schönheit künstlicher Körper
K Esders - ... US-amerikanischen Populärkultur, Berlin: Lit Verlag, 2007
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[CITATION] The Uncanny Valley
H Woerden - De Revisor, 2006
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La influencia del efecto" Uncanny Valley" en el diseño de un robot social
[PDF] from upc.edu
A Garrell Zulueta, A Sanfeliu Cortés - 2011 - upcommons.upc.edu
Descripció: In this present work we propose which features and functionalities we should 
consider in the design of social robots according to the "Uncanny Valley" effect. This effect, 
described in the 70s, argues that when robots have a human appearance and a ...
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ANIMALITÉ ET ALTÉRITÉ AU XVIe ET AU XVIIe SIÈCLE: LA THÉORIE DE L'UNCANNY VALLEY APPLIQUÉE À LA LITTÉRATURE ET PLUS PARTICULIÈREMENT ...
C Arnaud - 2009 - drumstage.lib.umd.edu
Au XVIe et au XVIIe siècle, l'autre est une fascinante énigme à résoudre pour certains, une 
source de peur et de haine pour d'autres, mais les écrivains se tournant vers l'étranger 
partagent un même désir: celui d'établir un bestiaire de l'inconnu et de l'inusité. Sous les ...
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[CITATION] The Uncanny Valley
R Griffiths - 2005
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[CITATION] Whooping it Up in the Uncanny Valley and Other Stories
JLS Shreve - 2005
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[CITATION] Uncanny valley: recent sculpture by Tim Lewis
J Reichardt - 2004 - National Museums Liverpool
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[CITATION] The Uncanny Valley-Was ist das Problem? Wie ist es zu lösen
S Frey - Klaus Rebensburg (Hrsg.), 2005
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Uncanny Valley ??? ?? ??? ??
??? - ????????, 2007 - dbpia.co.kr
?? ?? The uncanny valley is a hypothesis about robotics concerning the emotional 
response of humans to robots and other non-human entities. Although it stands today as one 
of the most commonly known design considerations of humanoid robots and synthetic ...
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[CITATION] Investigating the Neural Basis of the-Uncanny Valley "
D Hanson - 2003
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