Vivox & SecondLife


See also: Chatbots & SecondLife | SecondLife & Augmented Reality Videos | SecondLife & Kinect Videos | SecondLife & SpaceNavigator Videos | SecondLife & Virtusphere Videos | SecondLife Chatbot Videos | Second Life Travel Guide | Vivox & SecondLife



[DOC] ... is handled with the in-world currency, the Linden dollar, which can be converted to US dollars at several thriving online currency exchanges.(http://secondlife. ...
[DOC] from gcbe.usS Nicovich, G Miaoulis Jr... - gcbe.us
... Second Life itself is built around email and its own chat client. Vivox also allows one to
call out of Second Life to one who has a voip capable computer or phone. ... 24 (3), 321-343.
Second Life Guide to Second Life, http://secondlife.com/whatis/. ... 
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Development of server and system for the second life
F Iseki, MW Kim... - TENCON 2009-2009 IEEE Region ..., 2009 - ieeexplore.ieee.org
... AfterLife/ Second_Life_could_sexually_exploit_children.html, [8] http://openmetaverse.org/wiki/
AfterLife [9] http://jira.secondlife.com/secure/attachment/12026/Vivox-SLVoice-SDK-2007-09-
20.pdf [10] F.Iseki, " Construction of Proxy Server System for the Second Life ," Journal of ... 
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[HTML] What is second life
[HTML] from secondlifedownload.orgSLT Tricks - 2009 - secondlifedownload.org
... What is Second Life. As taken from Wikipedia.....this should help you understand what Second
Life is, and what it is all about. This section is courtesy of WIKIPEDIA. ... Second Life. From Wikipedia,
the free encyclopedia. Jump to: navigation, search. Second Life. Second Life logo.svg ... 
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[PDF] A Second look at Second Life: Virtual role-play as a motivational factor in higher education
[PDF] from editlib.orgP Edwards, E Dominguez... - TECHNOLOGY AND TEACHER ..., 2008 - editlib.org
... Media Consortium A recent development by Linden Lab in collaboration with Vivox includes
a voice recognition system and has been integrated onto SL's standard client platform. ...
http://wiki.secondlife.com/wiki/Main_Page Second Life Education Wiki Linden Lab's Official ... 
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[CITATION] Using Multi-User Virtual Environments as Virtual Classrooms: Examples from Second Life (SL)
N Schultz
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Virtual Worlds Viewer Using Unity 3d
N Katz, T Cook... - Internet Computing, IEEE, 2011 - ieeexplore.ieee.org
... Vivox produces a browser plugin that can be used to connect to the same servers and
channels where other Second Life Avatars are speaking. ... 7. Second Life - System
Requirements, http://secondlife.com/support/system-requirements/ 8. Biography ... 
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Learning archetypes as tools of Cybergogy for a 3D educational landscape: a structure for eTeaching in Second Life
[PDF] from soton.ac.ukLJM Scopes - 2009 - eprints.soton.ac.uk
... 3D Educational Landscape: A structure for eTeaching in Second Life By: Lesley JM Scopes BSc
(Hons) PGCE Page 3. Page 4. Page i ... Professor Karl Kapp, Bloomsburg, Pennsylvania, USA
(aka Abbott Bundy, Second Life(r)) For personalised access to your work Ken Hudson, ... 
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[PDF] COMMUNICATION IN AN IMMERSIVE DIGITAL ENVIRONMENT: TEACHING AND LEARNING IN SECOND LIFE
[PDF] from imparafacile.itR SAVERA - imparafacile.it
... business. This virtual commerce takes place in-world, that means in the virtual world, 2 Total
number of registered residents in Second Life [taken from Second Life, 26th September 2007]
3 SL: abbreviation of Second Life 4 www.secondlife.com - - 7 Page 7. ... 
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[PDF] Imagine the real in the virtual: Experience your Second Life
[PDF] from uwex.eduB Carter... - 22nd Annual Conference on Distance Teaching and ..., 2006 - uwex.edu
... takes place using textual chat (visual cue that an avatar is talking is that the hands move as if
typing the chat), scripted note cards or external audio communication programs such as Skype,
Gizmo, Ventrillio and Vivox Servers or other VoIP programs, outside of Second Life. ... 
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Second life as a platform for creating intelligent virtual agents
L Hodges, A Ulinski, T Bloodworth, A Hayes... - Digital Human ..., 2011 - Springer
... At the time of our project, SL used a proprietary tool, VIVOX, for both voice chat and lip-synching.
The system can be set up to lip-synch audio coming through a SL voice chat cannel. ... Science
317(5837), 472-476 (2007) 12. Second Life, http://www.secondlife.com/ 13. ... 
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Overcoming the entry barriers to Second Life in higher education
[PDF] from sharif.eduG Dudeney... - ... : teaching and learning in Second Life, 2009 - books.google.com
... 1.8. 3. Voice The inclusion of synchronous VOIP services in 2007 (through a partnership with
Vivox) has also occasioned a set of problems that will be familiar to users of other 10. ... A full list
of current viewers can be found on the Second Life wiki at http://wiki. secondlife. ... 
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Instructional Design Frameworks for Second Life(r) Virtual Learning
SJ Warren... - Transforming Virtual World ..., 2011 - emeraldinsight.com
... Second Life has several components in common with what has separately been suggested as
supportive of CoPs (Lave & Wenger, 1991; Riel & Polin, 2004 ... The built-in synchronous voice
tool in SL is powered by Vivox, and is used by 52% of SL residents as per Monty Sharma ... 
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An embedded P2P-based positional audio system in virtual environments
[PDF] from nus.edu.sgB Seo, R Zimmermann, MM Htoon... - Multimedia and Expo ( ..., 2010 - ieeexplore.ieee.org
... Traditional client/server-based positional audio systems like Vivox and Mumble provide users
who possess very limited re- sources with positional audio, at the expense of server resources
such as ... Fig. 2. A screenshot of the 3D audio engine embedded in a Second Life viewer. ... 
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Cross-tree adjustment for spatialized audio streaming over networked virtual environments
[PDF] from nus.edu.sgK Liang... - ... of the 18th international workshop on ..., 2009 - dl.acm.org
... To re- move the bottleneck at the central server, some proxy-based solutions [7] have
been proposed to balance the bandwidth and processing load [3]. The 3D voice provider
of Second Life, Vivox, employs a client-server infrastructure. ... 
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[PDF] Technologically enhanced learning environments with a Constructivist approach
[PDF] from underwolfchild.comN Shido - 2007 - underwolfchild.com
... worldwide. It enables users to implement audio communication software such as VIVOX and
VOIP. Functionality and purposes of these two applications - ... Second Life. (nd). Retrieved March
21, 2007, from http://secondlife.com/ Shute, VJ, & Psotka, J. (1996). ... 
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[PDF] Clemson University REU Program, 2009
[PDF] from clemson.eduJM Smotherman - cs.clemson.edu
... The Mythical Man-Month. Addison-Wesley. USER SCRIPT DRAGON SECONDLIFE VOICE SQL
DATABASE SOUNDS KEYBOARD EMULATOR ANIMATIONS SL VOICE/VIVOX AUDIO
ENVIRONMENT SPEECH VISUALS Figure 1: Cara's Designed Architecture 
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[PDF] Second Life, entorno virtual, aprendizaje real
[PDF] from 161.116.23.180M Grané... - Actas Electrónicas del III Congreso ONLINE ..., 2006 - 161.116.23.180
... entremos a SL, seremos un residente más. Inicio de Second Life. El primer contacto con SL,
se produce en un entorno controlado dónde aprendemos a utilizar las ... Entire Region 65,536 m2
US$195 http://secondlife.com/whatis/landpricing.php ... La empresa de telefonía Vivox, ... 
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Spatializer: a web-based positional audio toolkit
[PDF] from nus.edu.sgB Seo, MM Htoon, R Zimmermann... - Proceedings of the 7th ..., 2010 - dl.acm.org
... For example, we measured the end-to-end delay of the Vivox voice solu- tion in the Second Life
virtual world, using the measure- ment method described by Hao Huang [1]. Even excluding the
transmission delay, the measured processing delay was lengthy at a consistent 350 ... 
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A Conversational Academic Assistant for the Interaction in Virtual Worlds
D Griol, E Rojo, A Arroyo, M Patricio... - Distributed Computing and ..., 2010 - Springer
... 3 http://secondlife.com ... signal provided by the text to speech synthesizer is captured and trans-
mitted to the voice server module in Second Life (SLVoice) using ... module is external to the client
program used to display the virtual world and is based on the Vivox technology, which ... 
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Utilizing Open Source Virtual World Platforms for Business and Serious Games
D Krause, M Strickler... - ... Management for Open ..., 2010 - books.google.com
... It can also connect to VoIP soft phones. In this project it is used as the server counterpart to the
Vivox client application that is bundled with the Second Life viewer applica- tion and its
descendants. ... org/wiki/Grid\ _List. 7. Second life. http://www. secondlife. com. 8. Web3D Blog. ... 
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Second Life,¿ qué hay detrás?
[PDF] from upc.eduA García Rodríguez - 2011 - upcommons.upc.edu
... were interested in knowing more about Second Life tried to connect to www.secondlife.com and ...
En el futuro, Second Life desea mejorar la comunicación entre usuarios a través de la voz ... La
empresa de tecnología de voz Vivox [5] ha anunciado que integrará próximamente esta ... 
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[BOOK] Second Life, SL, SecondLife
F Pivari - 2007 - books.google.com
Second Life, SL, SecondLife I migliori articoli di uno dei primi blog interamente dedicati a Second
Life second-life.pivari.com Versione 1.0 12/8/2007 (per Francesca, Irene, Agnese e Livia) Fabrizio
Pivari fabrizio@pivari.com Editore: PIVARI ISBN 978-88-902370-9-6 LICENZA ... 
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A communications-enabled collaboration platform: work in progress
J Buford, K Dhara, V Krishnaswamy, X Wu... - Principles, Systems and ..., 2010 - dl.acm.org
... Voice over IP (VoIP) based services provided by companies like Vivox [13] offer communication
within virtual worlds, but are ... Figure 6 Collaboration Space in Virtual Worlds [20] Figure 6 captures
two avatars interacting in Second Life in the ... http://thinkature.com [5] SecondLife. ... 
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Aplicación del procesamiento del lenguaje natural y las tecnologías del habla en mundos virtuales
[PDF] from ua.esD Griol Barres, E Rojo Sánchez, Z Callejas Carrión... - 2010 - rua.ua.es
... de audio para capturar la se˜nal proporcionada por el sintetizador texto a voz y transmitirla al
módulo servidor de voz en Second Life (SLVoice). Este módulo es externo al programa cliente
para visualizar el mundo virtual y está basado en la tecnologia Vivox, que utiliza los ... 
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Aplicación del Procesamiento del Lenguaje Natural y las Tecnologías del Habla en Mundos Virtuales
[PDF] from sepln.orgD Griol, E Rojo, Z Callejas, N Ábalos... - ... de Lenguaje Natural, 2010 - sepln.org
... de audio para capturar la se˜nal proporcionada por el sintetizador texto a voz y transmitirla al
módulo servidor de voz en Second Life (SLVoice). Este módulo es externo al programa cliente
para visualizar el mundo virtual y está basado en la tecnologia Vivox, que utiliza los ... 
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Virtual worlds as a tool for enterprise services
[PDF] from iie.org.mxS Vijaykar, MS Kadavasal, KK Dhara... - ... , 2009. CCNC 2009. ..., 2009 - ieeexplore.ieee.org
... REFERENCES [1] Second life. http://www.secondlife.com. [2] There 3d online virtual world.
http://www.there.com. [3] Virtual world of kaneva. http://www.kaneva.com. [4] Vivox.
http://www.vivox.com. [5] Whyville educational virtual world. http://www.whyville.net. [6] Xml rpc. ... 
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Composition, computer games, and the absence of writing
K Moberly - Computers and Composition, 2008 - Elsevier
... Vivox, the company contracted to provide integrated VOIP capability for Eve Online
and Second Life, employs a similar strategy to promote its services. On a "Tear Sheet"
(2007a) available from its website, Vivox promises that ... 
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[PDF] Integración de los Sistemas de Diálogo para la Interacción en Redes Sociales
[PDF] from sepln.orgD Griol, MA Patricio, JM Molina, A Arroyo... - ... del lenguaje natural, 2010 - sepln.org
... externo al programa cliente para visualizar el mundo virtual (Second Life Viewer) y está
basado en la tecnologia Vivox, que utiliza los protocolos RTP, SIP, OpenAL, TinyXPath,
OpenSSL y LibCurl para la transmisión de los datos de voz. ... 
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Integración de los sistemas de diálogo para la interacción en redes sociales
[PDF] from ua.esD Griol Barres, MÁ Patricio Guisado... - 2010 - rua.ua.es
... externo al programa cliente para visualizar el mundo virtual (Second Life Viewer) y está
basado en la tecnologia Vivox, que utiliza los protocolos RTP, SIP, OpenAL, TinyXPath,
OpenSSL y LibCurl para la transmisión de los datos de voz. ... 
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[PDF] Virtually Centralized, Globally Dispersed: A Sametime 3D Analysis
[PDF] from dfki.deARS Valadares... - dfki.de
... 3D was implemented on top of OpenSimulator, a multi-platform, multi-user 3D application server
that began as a Second Life open source ... virtual world, Sametime 3D provides the regular text-
chat feature, as well as an optional spatial 3D voice capability (developed by Vivox). ... 
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[PDF] A CRITICAL ANALYSIS OF USING 3-D VIRTUAL WORLD ENVIRONMENTS IN E-COMMERCE STRATEGY
[PDF] from iacis.orgDR Moscato... - Issues in Information Systems, 2009 - iacis.org
... of Second Life to expand their presence and to explore creative ways to use the 3-D environment
for their business goals. Other vendors that have provided software for virtual world implementation
also include the following: Forterra Systems, Qwaq, Unisfair, Vivox and Icarus ... 
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Implementação de OpenSimulator com funcionalidade de voz em ambiente empresarial
[PDF] from utad.ptJLC Pereira - 2010 - repositorio.utad.pt
... desta plataforma para outros mundos que não o Second Life estava em fase alfa, a ser testada
em ... tecnologia especificamente desenvolvida pela Vivox, não permitindo o desenvolvimento de
soluções ou tecnologias próprias com outras tecnologias. 2.3 - Croquet ... 
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From whereware to whence-and whitherware: Augmented audio reality for position-aware services
M Cohen... - VR Innovation (ISVRI), 2011 IEEE ..., 2011 - ieeexplore.ieee.org
... Asterisk (www.asterisk.org) PBX. Client/server 3D Voice engines include Vivox
(vivox.com) (used in Second Life), Dolby Axon (dolby.com), and Mumble
(mumble.sourceforge.net) [37]. Differentiated spatialization is indicated [37 ... 
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La plataforma EDUCAGENT: Agentes Conversacionales Inteligentes y Entornos Virtuales aplicados a la Docencia
[PDF] from 161.67.140.29D Griol Barres, JM Molina, Z Callejas... - Informatica Educativa ..., 2011 - 161.67.140.29
... la interacción y consulta de los contenidos desarrollados a través de mundos virtuales 3D como
Second Life (secondlife.com/) o ... Este módulo es externo al programa cliente para visualizar el
mundo virtual (Second Life Viewer) y está basado en la tecnología Vivox, que utiliza ... 
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Using ASR for Transcription of Teleconferences in IM Systems
I Forman, T Brunet, P Luther... - Universal Access in Human- ..., 2009 - Springer
... References 1. blog.secondlife.com/2007/08/02/the-second-life-voice-viewer-is-live 2.
Eilers-Crandall, K., Gustina, DE, Campbell, SS: Is Automatic Speech Recognition Ready
for Direct Use by Classroom Teachers? ... http://www.vivox.com 
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ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities
P Quax, B Cornelissen, J Dierckx... - Multimedia Tools and ..., 2009 - Springer
... Technically, this is realized by interfacing with a SIP-based Vivox softphone installed on a PC.
Another example is the use of Skype [24] within Second Life. Residents can buy a virtual headset
in Second Life through which they are able to make Skype calls. ... 
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[PDF] Voice over IP and the Modern Web
[PDF] from tum.deV Lazarov - 2006 - in.tum.de
... workarounds, like TeamSpeak. Vivox has an interesting concept whereby they are
building "phone booths" into the Second Life virtual world that allow residents to
call out to any telephones from them. They are also building ... 
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Effective Acquisition of Virtual Worlds; Ensuring Return on Investment
JF Graser - The Interservice/Industry Training, Simulation & ..., 2009 - NTSA
... Some will advertise that they have a system of commerce (ie, Second Life(r) use Lindens as
their currency). ... There are different approaches to VOIP. Some virtual worlds provide their own
VOIP and others use a third party, such as Vivox (www.vivox.com). ... 
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Controlling communications with proximate avatars in virtual world environment
SV Murphy - US Patent 8,026,918, 2011 - Google Patents
... "White Paper: Online Games andVirtuaI Worlds: Service Integration & Operation." VIVOX, Dec.
2007, 23 pages. ... DETAILED DESCRIPTION Users of virtual world (VW) enviromnent systems,
such as "Second Life," operate avatars inside the virtual world envi- romnent. ... 
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[PDF] AdventNet, 594 Advergaming, 403 AdverPlay, 337 Advertisers, Madison Avenue, 126
[PDF] from wiley.comA Worlds, J Adelson, A Adham, O Adler... - media.wiley.com
... Amazon.com, 674 American Cancer Society, 315, 316, 317 Second Life and, 557 American Public
Media Group (APMG), 458 American Red Cross, 273 American Telephone and Telegraph (AT&T),
early wireless phones from, 393 America Online (AOL), 121, 571, 574-575. ... 
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[CITATION] Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs
A Heiphetz... - 2009 - McGraw-Hill Professional
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Spatialized audio streaming for networked virtual environments
[PDF] from clemson.eduR Zimmermann... - Proceeding of the 16th ACM international ..., 2008 - dl.acm.org
... the most well-known examples of an NVE is Second Life (www.secondlife.com ... an add-on
component for popular virtual worlds and games (for example Second Life and World ... 3D) Audio
Audio Client-Server or Proxy Ventrilo, TeamSpeak DiamondWare (used by Vivox), DICE [3 ... 
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[PDF] Teaching and Learning in a MUVE. A social constructivist and game based model for learning in a 3D virtual learning environment
[PDF] from uni-ulm.deJ Bennett - www-vs.informatik.uni-ulm.de
... Since Second Life was constructed with this principle of social networking at the forefront of the
3D interaction, communication is very easy. ... At present it is also possible to use a simultaneous
technology such as Skype or Vivox to run voice communications at the same time as ... 
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Deploying a massively multiplayer online game with a low-latency server infrastructure
Y Sun... - Information Technology and Management, 2011 - Springer
... While others such as EVE Online and Second Life deployed only one instance of the game world
to support the entire player population, we focus ... For example, the MMORPG, Fallen Earth by
Icarus Studios and Vivox includes real-time in-game voice so that a player can talk to ... 
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[PDF] AKADEMSKE ZAJEDNICE U UMREŽENIM VIRTUALNIM OKRUŽENJIMA
[PDF] from ieee.hrB Spremo - ieee.hr
... 20 m, "vikanje" za korisnike udaljene do 96 m, instant messaging koji je neovisan o
udaljenosti i, naravno, glasovna komunikacija korištenjem licencirane Vivox tehnologije). ...
komunikaciji 3rd party softvera sa Second Life poslužiteljima. ... 
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Empathy in virtual learning environments
J Molka-Danielsen, BW Carter... - International Journal of ..., 2009 - Inderscience
... University College (Sweden) and the Central Missouri State University (USA) using the virtual
technology environment of Second Life (SL).4 ... using textual chat, scripted note cards or external
audio communication programs such as Skype, Gizmo, Ventrillio and Vivox Servers or ... 
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[PDF] Sistemas para la colaboración
[PDF] from googlecode.comRA Melero... - siscolesi.googlecode.com
... a un 36% mensual. Second Life tiene hasta moneda propia, un mapamundi, medios de
transporte, tiendas y hasta eventos culturales. ... Algunos ejemplos de voz sobre IP son Gizmo,
Skype, VBuzzer o Vivox. 6.2. Archivos de audio en la web ... 
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Comunidades virtuais e as corporações
[PDF] from fgv.brCEC Ferreira - 2008 - bibliotecadigital.fgv.br
... Desenvolvimento Teórico 4.2. Second Life 4.3. Innovation Jam da IBM 4.4. ... 96 ANEXOS Anexo
A - Empresas com presença no Second Life. Anexo B - KZERO Research - Virtual World
marketing activity. Anexo C - Dwell on It - Empresas mais visitadas no Second Life. 104 ... 
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SELF-CONSTRUAL, PERSONALIZATION, USER EXPERIENCE, AND WILLINGNESS TO USE CODESIGN FOR ONLINE GAMES
CS Liao - 2011 - Taylor & Francis
... avatar-based innovation platform. Virtual game worlds, such as Second Life, also
encourage users to acquire virtual products that express their personal selves,
choosing from among several options. Personalization is intimately ... 
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[BOOK] API Design for C++
M Reddy - 2011 - books.google.com
Page 1. .--"" _L_* _,__.." "~ ?|]|m§I ii' 7"! mtmm W!W1,]'k [WI i \ W2 \' ~; - E55 F11 ll J' % ///2 _ \
Y .1! I \///4 W" ARTINREDDY I 1 AP|0|esign 1[orC'|"|' Page 2. -3-'*'*F* f ->¢- -__,,Z-1" _...-- I"
-a. 'fLju'|?*' 5 _---"'j- Ia'&%- "' 'ply I-'|_L§';'JH'| --| EL. _|--at-1*' I !.,..n_. ... 
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[PDF] F ORMULARIO DE LA DESCRIPCIÓN DE LA TESIS O DEL TRABAJO DE GRADO
[PDF] from javeriana.edu.coCA UNIVERSITARIO... - javeriana.edu.co
Page 1. ANEXO 1 CARTA DE AUTORIZACIÓN DE LOS AUTORES PARA LA CONSULTA, LA
REPRODUCCIÓN PARCIAL O TOTAL, Y PUBLICACIÓN ELECTRÓNICA DEL TEXTO COMPLETO.
Bogotá, DC, Enero 14 de 2009 Marque con una X Tesis Trabajo de Grado X ... 
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A Communication Framework for Collaborative Defense
[PDF] from dtic.milK Anagnostakis - 2009 - DTIC Document
Page 1. Final Report Title: A Communication Framework for Collaborative Defense
AFOSR/AOARD Reference Number: AOARD-084042 AFOSR/AOARD Program Manager: Hiroshi
Motoda, Ph.D. Period of Performance: March 1st, 2008 - February 28th, 2009 ... 
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[PDF] WEB 2.0, ESTILOS DE APRENDIZAJE Y SUS IMPLICACIONES EN LA EDUCACIÓN
[PDF] from eduqa.netKLC Rosero - 2006 - debate2010.eduqa.net
Page 1. Université de Poitiers, Francia Faculdade de Motricidade Humana de Lisboa Universidad
Nacional de Educación a Distancia de Madrid Master européen en ingénierie des médias pour
l'éducation Mestrado em Engenharia de Midias para a Educação ... 
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